Celebrate 100’s day with a bit of technology. These free online tools allow students extra enrichment when celebrating the 100th day of school.
3D pens are an easy way to create a 3D object. You can design from scratch or use a template. The pens work like a glue gun, except that they use the same filament in a 3D printer. The objects that the students create can be used in project based learning projects.
This Internet fact finding activity is as easy A-B-C! Students will get an introduction to safe search engines, including MeL, (Michigan e-Library.org), to find ways to do a basic online search safely for information by simply using the letters of the alphabet.
Students go on a hunt to find a word for each letter of the alphabet from a free online picture dictionary.
A+ Click is an interactive collection of more than 3700 math problems and answers for K-1 K-12 school program. It defines the personal level of math knowledge. You move up into the next level if you give 5 correct answers in a row. Practice makes perfect.
In fourth grade, students learn how to be better researchers and using AR Flashcards, they are taken to a new level with the interactivity of augmented reality. AR Flashcards Lincoln is an iOS app where students can see a full size Lincoln deliver the Gettysburg address, place magical doorways on the ground and walk through them using their device to visit places Lincoln lived.
In third grade students learn about Michigan history. The Michigan eLibrary has compiled a number of websites suitable for children to learn more about our state. There is information on Michigan Native Americans, folklore, wildlife, birds, bugs, and much more.
Computational thinking assists students to break down problems into smaller parts so that it is easier to understand and solve them. Abstraction is pulling out specific differences to make one solution work for multiple problems.
The math learning center is an app and online platform that allows students to use manipulatives virtually. In this activity, students will use virtual manipulatives to add fractions.
Parents are able to see student work as soon as it is posted. In this activity, students will solve a math problem with three integers and explain their thinking using SeeSaw.
Students will soon figure out algorithms are part of the many things they do everyday from planning their day, working on a project to writing code. An algorithm is a detailed step-by-step instruction set or formula for solving a problem or completing a task.
At the basic level, these Nrich challenges offer chances for children to practice number recognition, one-to-one correspondence and counting. However, some will begin to analyze and compare the three versions, explaining their findings and possibly drawing on ideas associated with probability.
Students create a informational board on Discovery Education Board Builder. Discovery Education is a website that offers a plethora of information on any given topic. With the use of Builder Tools/Board Builder students create a dynamic research presentation on their given animal.
Autodraw is a new Artificial Intelligence program from the Google Labs. All you have to do is select the Autodraw tool and begin doodling a shape. The program will guess what you are drawing and you can then select what you were trying to draw and you will have a nice drawing instead of the doodle.
It is a Backchannel Chat platform for classroom teachers and students. Students can immediately start powerful conversations. Participants can learn from each other and share their insights, improving participation and deepening learning.
Students will learn to engage appropriately in a collaborative online setting and while using social media. The activities in this task card are going to focus on Netsmartz an online site to teach students netiquette.
Students play a little game to catch germs. Then they sort them into like groups. Then they complete the building of a bar graph.
In this activity, students will solve a subtraction problem with Base 10 blocks and post their work to SeeSaw. The Number Pieces App allows students to manipulate base 10 blocks electronically to show their understanding of counting concepts.
Young keyboarders with their small hands have limited skills when it comes to keyboarding. It is important that they learn how to use a mouse as many of the educational games they play will require mousing skills. There are many games available to students to learn how to use a mouse.
Innovator Eric Curts has coded this marvelous Google Sheets template to create a fantastic game of Battleship. It may be used to introduce students to useful tech skills such as how to share, use of revision history, locate specific cells and enter data.
In this lesson students will watch a video about polite Internet behavior (netiquette). They will engage in a class discussion about proper online behavior.
Bees and Honey is an interactive mousing game. Students will have fun with counting and also with 1:1 correspondence. They will use mousing and clicking skills as they use the app.
Lower elementary students are just learning their letters and numbers. Upper elementary students will know all their letters and numbers. Unless students have been introduced to a keyboard most likely they don’t know where the keys are located. All students need to know and remember what is on each key on the keyboard.
It is very important that students learn early on to respect the device they are working on as well as be safe when they are using it. The teacher and students will have a classroom discussion on responsibility on how to take care of the device, keep it safe and themselves while using it.
Due to a lack of content (in many textbooks) regarding the role women and minorities played during the Revolutionary War, students will be asked to compile resources using various resources including Michigan’s Open Book Project and various other online resources regarding a specific unit of study.
Students will learn how to use blogging to make online connections with other learners while demonstrating their learning in the core content areas. Students will have an authentic audience for their writing.
Bloxels is an innovative video game development platform that allows you to create your own video games. It’s a free app that helps you and your students create games. It’s also plastic board that fits a collection of plastic pegs of multiple colors.
Book Creator is a simple and free online app that even very young students may use to make interactive multimedia-rich eBooks.
Students learn about how crayons are made as they read, listen, write, & create.
The BrainVenture begins with the driving questions about crayons in the future. Will there Be Crayons? Who knows? The BrainVenture take students on an adventure through the history crayons, the making of crayons, and the changes that computers with drawing and coloring capabilities have brought to the world of crayons.
In this activity, students will solve a base 10 math problem and explain their thinking using SeeSaw.
Disney’s Color and Play App allows students to color their favorite Disney characters and animate them or make them
Switch Zoo is a free interactive website that allows students to create their own animals, habitats and biomes. It provides games for students to get involved with their created animal and zoo. There are several different activities that students can interact with.
Building a blendspace is a great way for students to demonstrate their understanding of learned concepts in any content area.
It is so important that students learn about bullying at an early age. They need to learn what bullying is and how to respond to it. For children under eight, there is an app called the Allen Adventure for both iOs and Androids. The students will watch the video, play the game and complete the activities.
Students will use Seesaw's built-in audio recording, drawing and caption tools to reflect on what they've learned or explain how they got their answer.
Text features is an important part of the English Language Arts informational writing curriculum. Students need to know to look for captions in nonfiction text and read them for help with understanding the text.
Cardboard History Challenge is an example of how students can use design thinking and maker principles to demonstrate their learning about an artifact related to a historical site, person, or event. The example has a scattering of artifact prompts from throughout history, so you will probably want to make a copy and revise this resource to better fit your curriculum or unit. There are three segments to the activity. First, groups of students make artifacts related to a prompt. Second, a groups of students, taking on the role of historians, present about the artifact created by another group. Third, the class debriefs.