Celebrate 100’s day with a bit of technology. These free online tools allow students extra enrichment when celebrating the 100th day of school.
21Things4Students is an online resource to help students improve their technology proficiency as they prepare for success in the real world. Teachers value 21Things4Students because it's experiential, relevant, applicable and adaptable. Students say they love this class!
Students learn how to edit digital images: crop, resize, add effects, create a creative commons license, respect copyright and plagiarism
Gather, evaluate, and use digital images and information to produce an innovative product
Students learn to express themselves through presentations as an alternative to writing with a focus on Collaboration
Students work in small groups with each group member responsible for creating two slides for the group presentation.
Students learn to use Google maps, then explore virtual map resources for geolocation to chart a course from home to school, and the the difference between absolute and relative location.
Learn to use a variety of Study tools (Quizlet, Spelling City, Khan Academy, WolframAlpha, Text Compactor, Evernote, Educlipper, Student News Articles)
Students create a music playlist spreadsheet, learning to sort, rename, freeze rows, delete and undo, and add sheets
Format a spreadsheet: align text, highlight cells, add a border, fit contents, insert rows and cells, merge cells, change font size and type
Collect data from a virtual spinner, download a template, use formulas and analyze the data, then predict the outcome.
Students collect data on cell phone use, organize, organize it into a spreadsheet, Analyze by Color, Model, and License date. Students analyze the results and report out.
Students work together to collect data from the Hungry Mungry poem to do totals per food group, number of servings, and create meaningful charts or graphs.
Create and use data to make decisions using functions and graphs. Virtual activities: Car Cruising, Cell Phone Use, Hungry Mungry
Students practice with interactive math games to simulate running a company and create a line graph showing an event over time.
Students are challenged to make profit in the Virtual Coffee Shop SImulation. Collection of data, entry into a Spreadsheet, tracking results, purchasing supplies, modifying the recipe and costs. Students graph the results and create a business report.
Students use a virtual simulator game, make decisions on ingredients, enter data into a spreadsheet, cost the product out, and modify the settings as they analyze the data and results. A graph is created of the results, and a reflection about profit, bankruptcy, and modifications made based on the data.
Explore how social networking is impacting others through an interesting video, learn about privacy settings, and the importance of protecting your identity,
Students review information about how social networks are being used, and sharing of personal information online. This requires a FREE PBS account.
Students build an understanding of the role social networking may have when applying for a job. Taking a survey, viewing a slideshow while taking notes, reviewing rules of the road article and slideshow. Changing their role to an employer that has to write a letter of rejection is part of the learning.
Students evaluate the use of snapchat through a roleplay, make a decision based on resources about its use.
Students produce a social media contract with guidelines based on readings online, and create a Social Media contract poster.
Students explore social networks, their digital identity in one, navigate them, and look at responsibilities of a Digital Citizen
Students will work in a team to identify a problem, come up with ideas to solve it, make a prototype of your best idea, test it out and ultimately share it. (Design Thinking Process)
Students learn about a model for Design Thinking that they will implement through the Quests. They work with a Design Thinking Workbook and a team.
Students work together to interview others about problems, and to discover potential ideas for their Making a Difference project.