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Empowered Learner
Unrestricted Use
CC BY
Rating
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A Google Slide Deck introduction to the MITECS competency Empowered Learner - Students leverage technology to take an active role in choosing, achieving and demonstrating competency in their learning goals, informed by the learning sciences.

Example: Seventh grade students in an English class set individual goals based on their initial reading fluency and comprehension assessment results. As the academic year progressed, the students jotted “success notes” to themselves as they mastered new skills. Each student charted their goals and monitored their own progress each week through a personalized goal tracker checklist. As the academic year progressed, each student wrote about their learning journey in an online journal that was shared with their teacher. At the end of the year, students reflected on and celebrated their growth.

Questions for Reflection:
- How do the MITECS complement core content?
- How might you and your colleagues develop cross-curricular experiences to support the MITECS?
- Which of the competencies are you most familiar with?
- Which competency is an area of growth for you, as an educator?

Subject:
Education
Educational Technology
Material Type:
Reading
Author:
Bethany Rayl
John McCarthy
REMC Association of Michigan
Date Added:
12/20/2018
Engineers Don't Flood the Fidgets
Rating
0.0 stars

Students will design a city for the Fidgits to protect them against flooding. Students have a budget to purchase materials with and select from a variety of housing options and community features as they design a city for the Fidgets.

Subject:
Education
Educational Technology
Material Type:
Activity/Lab
Game
Interactive
Module
Provider:
REMC Association of Michigan
Author:
REMC Association of Michigan
Date Added:
03/12/2019
Event Planner
Rating
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Engaging students in their education is not always easy. One way is to give them the opportunity to be involved in school event decision making processes. Providing them with a task, having them poll their peers, and then using the analyzed data to inform their decisions is sure to keep them engaged.

Subject:
Education
Educational Technology
Material Type:
Activity/Lab
Game
Interactive
Module
Provider:
REMC Association of Michigan
Author:
REMC Association of Michigan
Date Added:
03/14/2019
Every Place Has a Value
Rating
0.0 stars

The Number Pieces Basic app helps students develop a deeper understanding of place value while building their competition skills with multi-digit numbers. Students can use the number pieces to represent multi-digit numbers, count, regroup, add, and subtract. The drawing tools allow students to label representations and show their understanding numbers and math concepts.

Subject:
Education
Educational Technology
Material Type:
Activity/Lab
Game
Interactive
Module
Provider:
REMC Association of Michigan
Author:
REMC Association of Michigan
Date Added:
03/11/2019
Express Your Musicality
Rating
0.0 stars

It is a lot of fun to create music and Incredibox makes it easy using a beatbox technique along with dragging and dropping sound icons on different characters to create music. Students can easily create a music track in seconds and download it as background music in a project. The track can be use for private use, non-commercial projects and student projects.

Subject:
Education
Educational Technology
Material Type:
Activity/Lab
Game
Interactive
Module
Provider:
REMC Association of Michigan
Author:
REMC Association of Michigan
Date Added:
03/16/2019
Express Yourself
Rating
0.0 stars

Infographics are graphic visual representations of information, data or knowledge intended to present information quickly and clearly. They are fun to create and students will be engaged in the creative process of presenting their information in an interactive visual form.

Subject:
Education
Educational Technology
Material Type:
Activity/Lab
Game
Interactive
Module
Provider:
REMC Association of Michigan
Author:
REMC Association of Michigan
Date Added:
03/16/2019
Feedback Please
Rating
0.0 stars

Students seek and provide feedback from classmates using the Comments feature within Google Docs or Slides. Students will then revise their writing and/or presentation based on the feedback received.

Subject:
Education
Educational Technology
Material Type:
Activity/Lab
Game
Interactive
Module
Provider:
REMC Association of Michigan
Author:
REMC Association of Michigan
Date Added:
03/15/2019
Fifth Grade Reading Fluency and SeeSaw
Rating
0.0 stars

In this activity, students will read a piece that is uploaded to SeeSaw by the teacher. The teacher may want to have students use the piece again in the year to measure growth.

Subject:
Education
Educational Technology
Material Type:
Activity/Lab
Game
Interactive
Module
Provider:
REMC Association of Michigan
Author:
REMC Association of Michigan
Date Added:
03/16/2019
Fizzbits
Rating
0.0 stars

Whether you build with paper or design something to print in 3D, the simple addition of a USB charged fizzbit vibrating motor can make your creation come alive. A Fizzbit, a product you currently must order from the UK, can easily be attached to a 3D printed object or papercraft character to make them vibrate and move. Your students will love it!

Subject:
Education
Educational Technology
Material Type:
Activity/Lab
Game
Interactive
Module
Provider:
REMC Association of Michigan
Author:
REMC Association of Michigan
Date Added:
03/16/2019
Flippity Flashcard
Rating
0.0 stars

Students create a set of online flashcards from a Google spreadsheet. Flashcards are a great way for students to practice vocabulary, memorize the U.S. capitals, and much more on their own or with others.

Subject:
Education
Educational Technology
Material Type:
Activity/Lab
Game
Interactive
Module
Provider:
REMC Association of Michigan
Author:
REMC Association of Michigan
Date Added:
03/14/2019
Follow the Digital Footprints
Rating
0.0 stars

Students who use the computer need to realize that no matter how old they are, they are leaving digital footprints behind. Unlike footprints in the sand, it is very difficult to delete digital footprints. So if your kindergarten students are using the computer at school or at home, they need to learn what a digital footprint is.

Subject:
Education
Educational Technology
Material Type:
Activity/Lab
Game
Interactive
Module
Provider:
REMC Association of Michigan
Author:
REMC Association of Michigan
Date Added:
02/28/2019