Computational thinking assists students to break down problems into smaller parts so that it is easier to understand and solve them. Abstraction is pulling out specific differences to make one solution work for multiple problems.
Students will soon figure out algorithms are part of the many things they do everyday from planning their day, working on a project to writing code. An algorithm is a detailed step-by-step instruction set or formula for solving a problem or completing a task.
Young keyboarders with their small hands have limited skills when it comes to keyboarding. It is important that they learn how to use a mouse as many of the educational games they play will require mousing skills. There are many games available to students to learn how to use a mouse.
In this activity, students will solve a base 10 math problem and explain their thinking using SeeSaw.
Students will take a sequence of events or steps for some process and create an algorithm. This could apply to any content area. They will display the algorithm in flowchart form. This activity can be modified for all grade levels and content areas.
The Code-a-Pillar teaches the basics of coding, using sequencing and programming, with segments of the caterpillar's body. Each of the eight segments is labeled with different symbols and colors. The students will put them together, attach them to the caterpillar's smiling, blinky-eyed, motorized head, and press a button to get the whole toy to move.
Students will use knowledge of coding to code through various holiday programs from Code.org and Google.
Decomposition one of the four parts of Computational Thinking breaks down problems into smaller parts so that it is easier to understand and solve them.
There are many simple experiments students can do to analyze data. They can test two objects designed to solve the same problem and compare the strengths and weaknesses of how each performs. The teacher will create a spreadsheet to collect the data to share with the students.
The Number Pieces Basic app helps students develop a deeper understanding of place value while building their competition skills with multi-digit numbers. Students can use the number pieces to represent multi-digit numbers, count, regroup, add, and subtract. The drawing tools allow students to label representations and show their understanding numbers and math concepts.
Teaching addition with 10 frames? Make it fun with Doodle Buddy! Doodle Buddy is available for iPads and Chromebooks and allows students to draw, stamp, stencil, and create doodles. With a 10 frame background, students are able to stamp their addition problems with ease and show their learning in a fun and creative way.
Using Kodable students will learn about sequence and algorithms and use code to direct classmates during a fun game that gets the class moving.
First grade task cards for all seven MITECS and ISTE Standards for Students
Second grade task cards for all seven MITECS and ISTE Standards for Students
Classroom environments can have diversity culturally and socially. Within the environment each student has a unique family and family history. Students will investigate, learn, and share information about their own families and heritages including family traditions, cultural traditions, languages, and generational family history (past two generations).
After this unit, students will be able to:
- Demonstrate chronological thinking by distinguishing among past, present, and future using family or school events.
- Investigate a family history for at least two generations, identifying various members and their connections in order to tell a narrative about family life.
The teacher will engage in a read-aloud with the picture book "Me and My Family Tree" by Joan Sweeney or a similar text. As the teacher reads through the story, they will share information about their own family and allow students to share short stories about their families. This project will be done in the Fall while the students are just starting to get to know each other.
Students will interview their families to complete a family questionnaire, a family tree template, and an interactive family timeline. The final product will be a family tree digital book.
The tools that could be used are Google Slides, Padlet, Book Creator, or a Google Docs page with the student work imported. They can also use Powtoons or Adobe Spark to include sound with storytelling.
Students will use previous knowledge of Ozobots and coding to color code a path in a maze to create a snowman.
In this activity, students will solve a math problem and explain their thinking using SeeSaw.
In this activity, students will solve a math problem on patterns and explain their thinking using SeeSaw.