21Things4Students is an online resource to help students improve their technology proficiency as they prepare for success in the real world. Teachers value 21Things4Students because it's experiential, relevant, applicable and adaptable. Students say they love this class!
21 Things 4 Students
21 Things 4 Students is an online project-based resource to help students improve their technology proficiency as they prepare for success in the real world. It addresses all of the International Society for Technology in Education Standards for students (ISTE) and Michigan's Integrated Technology Competencies for Students (MITECS) competencies. Teachers value 21 Things 4 Students because it's hands-on, experiential, relevant, self-paced, applicable and adaptable. Students say they love these activities.
Students learn how to edit digital images: crop, resize, add effects, create a creative commons license, respect copyright and plagiarism
Gather, evaluate, and use digital images and information to produce an innovative product
Students learn to express themselves through presentations as an alternative to writing with a focus on Collaboration
Students work in small groups with each group member responsible for creating two slides for the group presentation.
Students learn to use Google maps, then explore virtual map resources for geolocation to chart a course from home to school, and the the difference between absolute and relative location.
Students use virtual games and mazes for learning about different subjects.
Learn to use a variety of Study tools (Quizlet, Spelling City, Khan Academy, WolframAlpha, Text Compactor, Evernote, Educlipper, Student News Articles)
Students create a music playlist spreadsheet, learning to sort, rename, freeze rows, delete and undo, and add sheets
Format a spreadsheet: align text, highlight cells, add a border, fit contents, insert rows and cells, merge cells, change font size and type
Collect data from a virtual spinner, download a template, use formulas and analyze the data, then predict the outcome.