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21 Things 4 Students
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21Things4Students is an online resource to help students improve their technology proficiency as they prepare for success in the real world. Teachers value 21Things4Students because it's experiential, relevant, applicable and adaptable. Students say they love this class!

Subject:
Educational Technology
Material Type:
Full Course
Provider:
REMC
Author:
REMC
Date Added:
12/01/2010
MITECS
Conditions of Use:
No Strings Attached
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A resource about the Michigan Integrated Technology Competencies for Students (MITECS) which replace the 2009 Michigan Educational Technology Standards for Students (METS-S). The MITECS are the International Society for Technology in Education (ISTE) Student Standards rebranded as Michigan competencies.

Subject:
Educational Technology
Material Type:
Teaching/Learning Strategy
Date Added:
11/14/2018
Minecraft: Education Edition Family Night Resources
Conditions of Use:
Remix and Share
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This Zip of resources contains all the materials necessary to run an evening or weekend event encouraging family members to come learn about Minecraft in education and experience the game along with their students. Below is a list of materials contained within.

MATERIALS
*Introductory slides
*Activity sheet for participants
*Control guide printouts for tables
*mcworld Minecraft world for activities
*Facilitation guide
*Sticker template
*Event flyer
*Web-based resource list
*Grid paper PDF for pixel art activity

Subject:
Applied Science
Computer Science
Arts and Humanities
Educational Technology
Life Science
Mathematics
Physical Science
Material Type:
Activity/Lab
Full Course
Lesson Plan
Author:
Minecraft: Education Edition and Microsoft Team Members
Date Added:
11/14/2018
Minecrafter Camp
Conditions of Use:
Remix and Share
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A practical summer camp curriculum using Minecraft includes activities, schedules and author contact information.

Subject:
Educational Technology
Material Type:
Lesson Plan
Author:
Chris Scott Minecrafter Camp Co-Founder
Date Added:
11/13/2018
Phase 2: Selecting and Organizing a Team
Conditions of Use:
No Strings Attached
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In selecting and organizing an implementation team, #GoOpen Districts identify key stakeholders from across the district to play important roles in creating, curating, and leading the transition to openly licensed educational resources. Once selected, the #GoOpen team works together to determine the appropriate roles and responsibilities for each member of the team and to organize its work.

Subject:
Educational Technology
Material Type:
Case Study
Author:
Office of Educational Technologies
U.S. Department of Education
Date Added:
06/08/2018
What are Open Education Resources (OER)?
Conditions of Use:
Remix and Share
Rating

"Open educational resources" (or OER) have become a widely discussed topic in recent years. Open Educational Resources are educational materials (e.g., course textbooks, research articles, videos, assessments, simulations, etc.) that are either (a) licensed under an open copyright license (e.g., Creative Commons) or (b) in the public domain. In both cases, every person in the world enjoys free (no cost) access to the OER and free (no cost) permission to engage in the "4R" activities when using the OER: Revise—adapt and improve the OER so it better meets your needs.Remix—combine or "mash up" the OER with other OER to produce new materials.Reuse—use the original or your new version of the OER in a wide range of contexts.Redistribute—make copies and share the original OER or your new version with others. Your first steps in using OER requires a small commitment of locating and using resources for one classroom at a time, one lesson at a time, one day at a time!

Subject:
Educational Technology
Material Type:
Lesson Plan
Author:
Ron Houtman
Date Added:
06/08/2018