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  • MI.CS.3A.NI.06 - Recommend security measures to address various scenarios based on fact...
  • MI.CS.3A.NI.06 - Recommend security measures to address various scenarios based on fact...
Bot or not? How fake social media accounts influence voting.
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Social media is an important tool for learning about current events and practicing active and informed citizenship. However, fake Twitter accounts called ‘bots’ have been used to try to influence public opinion—and not always for the better.About 30 percent of social media users have been deceived by a computer-generated bot at one point or another. Students will watch the PBS NewsHour video, ‘Cracking the stealth political influence of bots,’ which examines how bots play a role in influencing public opinion and design their own bot to help spread awareness about an issue they care about.   

Subject:
Computer Science
Material Type:
Lesson Plan
Author:
Duncan deBruin
Date Added:
07/11/2019
CS Discoveries 2019-2020: Data and Society Lesson 5.6: Keeping Data Secret
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CC BY-NC-SA
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Students have a discussion on the different levels of security they would like for personal data. Once the class has developed an understanding of the importance of privacy, they learn about the process of encrypting information by enciphering a note for a partner and deciphering the partner's note. The class concludes with a discussion about the importance of both physical and digital security.

Subject:
Applied Science
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Discoveries 2019-2020
Date Added:
12/11/2019
CS Principles 2019-2020 4.5: Identifying People With Data
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CC BY-NC-SA
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Students begin this lesson by investigating some of the world’s biggest data breaches to get a sense for how frequently data breaches happen within companies and organizations, and what kinds of data and information is lost or given up. Afterwards, students will use the Data Privacy Lab tool to investigate just how easily they could be uniquely identified with a few seemingly innocuous pieces of information. At the conclusion of the lesson, students will research themselves online to determine just how much someone could learn about them by conducting the same searches and “connecting the dots.”

Subject:
Applied Science
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Principles 2019-2020
Date Added:
12/11/2019
CS Principles 2019-2020 4.6: The Cost of Free
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CC BY-NC-SA
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This lesson focuses on the economic and consumer concerns around apps and websites that collect and track data about you in exchange for providing you a service free of cost. Often the quality of the service itself is dependent on having access to data about many people and their behavior. The main take-away of the lesson is that students should be more informed consumers of the technology around them. They should be able to explain some of the tradeoffs between maintaining personal privacy and using innovative software free of cost.

Subject:
Applied Science
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Principles 2019-2020
Date Added:
12/11/2019
CS Principles 2019-2020 4.8: Encryption with Keys and Passwords
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CC BY-NC-SA
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In this lesson, students learn about the relationship between cryptographic keys and passwords. Students explore the Vigenère cipher with a widget to examine how a cryptographic "key" can be used to encrypt and decrypt a message. Then, students use a tool that shows them about how long it would take to crack a given password using a standard desktop computer. Students experiment with what makes a good password and answer questions about the “human components” of cybersecurity.

Subject:
Applied Science
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Principles 2019-2020
Date Added:
12/11/2019
Exploring Computer Science (Grades 9-10)
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CC BY-NC-SA
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Exploring Computer Science is a yearlong course developed around a framework of both computer science content and computational practice. Assignments and instruction are contextualized to be socially relevant and meaningful for diverse students. Units utilize a variety of tools/platforms and culminate with final projects around Human-Computer Interaction, Problem Solving, Web Design (HTML, CSS), Programming (Scratch, Edware), Computing & Data Analysis, and Robotics. ECS is recognized nationally as a preparatory course for AP Computer Science Principles. Watch this video and view this fact sheet for more information.

Subject:
Applied Science
Computer Science
Material Type:
Full Course
Provider:
New York City Department of Education
Provider Set:
Computer Science for All
Date Added:
02/22/2019
Introduction to Computational Media (Grade 10)
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Developed by the NYCDOE CS education team, the Introduction to Computational Media is a yearlong (108 hours) creative computing course for high schools using the open source Javascript library p5.js. By understanding how code can be a medium for creative expression, students will learn the fundamentals of computer science while designing and prototyping interactive projects that run on a browser. Additionally, students will learn how HTML/CSS elements can interact with p5.js to fully take advantage of developing content for a browser. This course has been implemented in NYC schools via CS4All’s Software Engineering Program (SEP), revised by classroom teachers with guidance from the Processing Foundation, and aligns with the CS4All Blueprint for CS education that emphasizes a hands-on CS approach called creative computing. Watch this video and view this fact sheet for more information.

Subject:
Applied Science
Computer Science
Material Type:
Full Course
Provider:
New York City Department of Education
Provider Set:
Computer Science for All
Date Added:
02/22/2019