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Gamify Your Robots
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CC BY-NC-SA
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Learn how to use your Robots (e.g.,Code and Go Mice, Dash, and Spheros) by gaming. Gaming creates a high-interest, team-building, and problem-solving approach to using the robots, and the games are easily adapted to most robots and many levels.

Subject:
Education
Educational Technology
Material Type:
Activity/Lab
Game
Interactive
Module
Provider:
REMC Association of Michigan
Provider Set:
MiTechKids
Author:
REMC Association of Michigan
Date Added:
09/25/2023
International Politics in the New Century - via Simulation, Interactive Gaming, and 'Edutainment', January (IAP) 2005
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CC BY-NC-SA
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This workshop is designed to introduce students to different perspectives on politics and the state of the world through new visualization techniques and approaches to interactive political gaming (and selective 'edutainment.') Specifically, we shall explore applications of interactive tools (such as video and web-based games, blogs or simulations) to examine critical challenges in international politics of the 21C century focusing specifically on general insights and specific understandings generated by operational uses of core concepts in political science.

Subject:
Political Science
Social Science
Material Type:
Full Course
Provider:
MIT
Provider Set:
MIT OpenCourseWare
Author:
Choucri, Nazli
Date Added:
01/01/2005
"Program Your Own Game"
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CC BY-NC
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DescriptionOverview: Lesson focuses on how software engineers design computer games and other software. Student teams work together to develop a simple computer program using free software that is available in multiple languages. Teams evaluate the games developed by other teams and present findings to the class.

Subject:
Computer Science
Material Type:
Lesson Plan
Author:
Blair Sawyers
Date Added:
06/17/2019
Technophiles: Ken Goldberg
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CC BY-NC-SA
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Conceptual artist Ken Goldberg combines robotics and the social behavior of internet communities in a series of whimsical artistic "experiments" where strangers use the internet to jointly control and monitor real life events and activities together. This Educator Guide is about tele-robotics and other new media, technology-based arts.

Subject:
Arts and Humanities
Material Type:
Lecture
Lesson Plan
Provider:
KQED Education
Provider Set:
KQED Education Network
Date Added:
03/24/2004