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  • MI.CS.1B.AP.09 - Create programs that use variables to store and modify data.
CS Fundamentals 6.11: For Loop Fun
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We know that loops allow us to do things over and over again, but now we’re going to learn how to use loops that have extra structures built right in. These new structures will allow students to create code that is more powerful and dynamic.

Subject:
Applied Science
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2020
Date Added:
12/11/2019
CS Fundamentals 6.12: For Loops with Bee
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Featuring Bee, this lesson focuses on `for` loops and using an incrementing variable to solve more complicated puzzles. Students will begin by reviewing loops from previous lessons, then they'll walk through an introduction to `for` loops so they can more effectively solve complicated problems.

Subject:
Applied Science
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2020
Date Added:
12/11/2019
CS Fundamentals 6.2: End of Course Project
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The next five lessons provide an opportunity for students to put their coding skills to use in a capstone project. This project will help individuals gain experience with coding and produce an exemplar to share with peers and loved ones. This is intended to be a multi-lesson or multi-week project where students spend time brainstorming, learning about the design process, building, and then presenting their final work.

In the "Explore" stage, students will play around with pre-built Artist and Sprite Lab programs for inspiration. Next, students will learn about the design process and how to implement it in their own projects. They will then be given the space to create their own project in Artist, Sprite Lab, or any other interface that you are comfortable providing. (This is likely the longest stage of the project.) Students will then revise their code after testing and peer review. Finally, students will be able to present their finished work to their classmates.

Subject:
Applied Science
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2020
Date Added:
12/11/2019
CS Fundamentals 6.6: Envelope Variables
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Variables are used as placeholders for values such as numbers or words. Variables allow for a lot of freedom in programming. Instead of having to type out a phrase many times or remember an obscure number, computer scientists can use variables to reference them. This lesson helps to explain what variables are and how we can use them in many different ways. The idea of variables isn't an easy concept to grasp, so we recommend allowing plenty of time for discussion at the end of the lesson.

Subject:
Applied Science
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2020
Date Added:
12/11/2019
CS Fundamentals 6.7: Variables with Artist
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In this lesson, students will explore the creation of repetitive designs using variables in the Artist environment. Students will learn how variables can be used to make code easier to write and easier to read, even when the values don't change at runtime.

Subject:
Applied Science
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2020
Date Added:
12/11/2019
CS Fundamentals 6.9: Changing Variables with Artist
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In this lesson, students will explore the creation of repetitive designs using variables in the Artist environment. Students will learn how variables can be used to make code easier to write and easier to read. After guided puzzles, students will end in a freeplay level to show what they have learned and create their own designs.

Subject:
Applied Science
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2020
Date Added:
12/11/2019
CS Fundamentals 8.19: Variables with Artist
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In this lesson, students will explore the creation of repetitive designs using variables in the Artist environment. Students will learn how variables can be used to make code easier to write and easier to read, even when the values don't change at runtime.

Subject:
Applied Science
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2020
Date Added:
12/11/2019
CS Fundamentals 8.21: Changing Variables with Artist
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In this lesson, students will explore the creation of repetitive designs using variables in the Artist environment. Students will learn how variables can be used to make code easier to write and easier to read. After guided puzzles, students will end in a freeplay level to show what they have learned and create their own designs.

Subject:
Applied Science
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2020
Date Added:
12/11/2019
CS Fundamentals 8.22: For Loops with Bee
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Featuring Bee, this lesson focuses on `for` loops and using an incrementing variable to solve more complicated puzzles. Students will begin by reviewing loops from previous lessons, then they'll walk through an introduction to `for` loops so they can more effectively solve complicated problems.

Subject:
Applied Science
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2020
Date Added:
12/11/2019
CS Fundamentals 8.23: For Loops with Artist
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In this lesson, students continue to practice `for` loops, but this time with Artist. Students will complete puzzles combining the ideas of variables, loops, and `for` loops to create complex designs. At the end, they will have a chance to create their own art in a freeplay level.

Subject:
Applied Science
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2020
Date Added:
12/11/2019
CS Fundamentals 8.7: Sticker Art with Loops
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Watch student faces light up as they make their own gorgeous designs using a small number of blocks and digital stickers! This lesson builds on the understanding of loops from previous lessons and gives students a chance to be truly creative. This activity is fantastic for producing artifacts for portfolios or parent/teacher conferences.

Subject:
Applied Science
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2020
Date Added:
12/11/2019
CS In Algebra 1.1: Evaluation Blocks and Arithmetic Expressions
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Students will begin using Evaluation Blocks to explore the concept of math as a language, and more specifically, a programming language. By composing arithmetic expressions with Evaluation Blocks, students will be able to visualize how expressions follow the order of operations.

Subject:
Applied Science
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS in Algebra
Date Added:
12/11/2019
Hour of Code 2.1:  Programming Unplugged: My Robotic Friends Relay
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This activity will begin with a short review of "My Robotic Friends," then will quickly move to a race against the clock, as students break into teams and work together to write a program one instruction at a time.

Subject:
Applied Science
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
Hour of Code
Date Added:
12/11/2019
Hour of Code 2.2: Text Compression
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At some point we reach a physical limit of how fast we can send bits and if we want to send a large amount of information faster, we have to find a way to represent the same information with fewer bits - we must **compress** the data. In this lesson, students will use the Text Compression Widget to compress segments of English text by looking for patterns and substituting symbols for larger patterns of text.

Subject:
Applied Science
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
Hour of Code
Date Added:
12/11/2019
Hour of Code 2.3: Simple Encryption
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In this lesson, students are introduced to the need for encryption and simple techniques for breaking (or cracking) secret messages. Students try their own hand at cracking a message encoded with the classic Caesar cipher and also a Random Substitution Cipher. Students should become well-acquainted with idea that in an age of powerful computational tools, techniques of encryption will need to be more sophisticated. The most important aspect of this lesson is to understand how and why encryption plays a role in all of our lives every day on the Internet, and that making good encryption is not trivial. Students will get their feet wet with understanding the considerations that must go into making strong encryption in the face of powerful computational tools that can be used to crack it. The need for secrecy when sending bits over the Internet is important for anyone using the Internet.

Subject:
Applied Science
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
Hour of Code
Date Added:
12/11/2019
Hour of Code 2.4: Dance Party: Unplugged
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Students will learn that events are a useful way to control when an action happens, and can even be used to make make multiple things act in sync. In programming, you can use events to respond to a user controlling it (like pressing buttons or clicking the mouse). Events can make your program more interesting and interactive.

Subject:
Applied Science
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
Hour of Code
Date Added:
12/11/2019
Imagine, Program, Share
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Helps young people learn to think creatively, reason systematically, and work collaboratively — essential skills for life in the 21st century.

Subject:
Applied Science
Computer Science
Engineering
Mathematics
Material Type:
Activity/Lab
Provider:
MIT
Provider Set:
MIT OpenCourseWare
Author:
MIT Media Lab
Date Added:
04/07/2020
MakeCode for BrainPad
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CC BY-SA
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This guide provides insight into the unlimited potential of using the BrainPad Pulse for coding robotics, games, and circuits. BrainPad works for classrooms, after-school clubs, or summer camps. The information contained within will help beginners to those already well-versed in MakeCode. It starts with the basics in a user-friendly way, allowing you to progress at your own pace and try new things as you advance your coding knowledge.

Subject:
Applied Science
Computer Science
Engineering
Material Type:
Activity/Lab
Author:
BrainPad LLC
Date Added:
03/31/2023