The purpose of this learning video is to show students how to think more freely about math and science problems. Sometimes getting an approximate answer in a much shorter period of time is well worth the time saved. This video explores techniques for making quick, back-of-the-envelope approximations that are not only surprisingly accurate, but are also illuminating for building intuition in understanding science. This video touches upon 10th-grade level Algebra I and first-year high school physics, but the concepts covered (velocity, distance, mass, etc) are basic enough that science-oriented younger students would understand. If desired, teachers may bring in pendula of various lengths, weights to hang, and a stopwatch to measure period. Examples of in- class exercises for between the video segments include: asking students to estimate 29 x 31 without a calculator or paper and pencil; and asking students how close they can get to a black hole without getting sucked in.
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The aim of this video is to introduce high school students to the engineering concept of road construction and to the reasons why problems might arise in road construction. Presentation of this concept is made more accessible to students by comparing road construction to the art of baking a layer cake. This simple comparison can serve to emphasize how important it is to follow proper procedures and to use proper materials for successful road construction. The approach used is highly correlated with the common knowledge of baking layer cakes in Malaysia. Students should be able to relate the procedure of baking a layer cake to the importance of following the correct methods of road construction. An understanding of basic statistics is necessary before starting this lesson. This lesson will take almost 60 minutes to complete. During activity breaks, students are required to answer questions and complete assigned tasks related to the subject.
This book, Basics of Fluid Mechanics, describes the fundamentals of fluid mechanics phenomena for engineers and others. This book is designed to replace all introductory textbook(s) or instructors notes for the fluid mechanics in undergraduate classes for engineering/science students but also for technical peoples. It is hoped that the book could be used as a reference book for people who have at least some basics knowledge of science areas such as calculus, physics, etc.
This wiki page describes the DIY Design Challenge Activity used during ISKME's Teacher Academy. Design a DIY Project for students that meets the following design principles:The design must meet a need for their school community. The design must use collaboration between teacher, student, and community. The design must be multidisciplinary. The design must use low cost and/or no cost materials. Group examples are included.
Introduces engineering techniques and practices to high school students. The nature of engineering and it's societal impact are covered, as well as the educational and legal requirements needed to become an engineer. This book is designed for a broad range of student abilities and does not require significant math or science prerequisites.
This lesson focuses on the biggest problem faced by any young programmer - i.e. the LOGIC BUILDING required while solving a particular problem. With programming, the solution to a particular problem lies in the head, but one is unable to convert it into a computer program. This is because the thought processes of a human are much faster than the sense of observation. If this thought process could be slowed down, logic to solve a programming problem could be found very easily. This lesson focuses on converting this psychological thought process in a step-by -step logic fashion that a computer program can understand. This lesson is recorded in a kitchen where the basic programming concepts are taught by giving examples from the process of making a mango milk shake. This lesson teaches the 4 following techniques: 1) Swapping two variables by swapping a glass of milk with a glass of crushed ice; 2) Finding max from an array by finding the biggest mango; 3) Sorting an array by arranging the jars; and 4) Understanding the concept of a function, parameters and return type by comparing it with the blender/juicer. The lesson targets those students who know the syntax of programming in any language (C or GWBASIC preferred), but are unable to build the logic for a program. It can be taught in a class of 45 to 50 minutes.
This lesson is also available in Mandarin Chinese.
High School seniors in San Diego, California designed and built curved wooden chairs, researching design and marketing, using CAD programs and shop tools. The project authentically incorporated high-level high school math. This film features an interview with the math teacher and the art teacher, and shows multiple drafting of the work. Illuminates Mathematical Practice Standard 1.
This wiki page documents the STEAM Design Challenge Activity ISKME facilitated during the SLANT Summer Institute at San Francisco Unified School District July 19-23, 2010.Participants designed prototypes for an arts integration project for students and posted their ideas on the wiki.
The aim of this video lesson is to teach students about the different topologies of computer networks and how they function. The approach that is used is highly correlated with common knowledge about weddings and the local Malay culture associated with weddings. Students should be able to relate the act of delivering food to a large crowd of people to the basic principles of network topologies and the method of data transfer within each type of topology. The lesson will begin in a classroom with students working in small groups, answering assigned questions. Teaching aids such as color cards will be used. One student from each group will be appointed as the wedding event manager, and she/he will have to discuss and act out with group members in order to answer more challenging questions. At the end of the lesson, students will be asked to come up with their own version of a hybrid computer network topology. The lesson concept taught here not only educates students on computer topologies, but also introduces students to an important cultural perspective of Malaysia. Above all, this video is designed to assist students with their study of Computer Literacy in schools. The lesson will take up to 60 minutes to complete. Materials needed include: 10 red cards representing waitresses; 10 green cards representing waiters; 10 blue cards representing tables in the hall; a sketch book; and classroom tables and chairs.
Using the engineering design process,students will be designing and building a lantern that they will hypothetically be taking with them as they explore a newly discovered cave. The criteria of the completed lantern will include: hands need to be free for climbing, the lantern must have an on/off switch, it must point ahead when they are walking so they can see in the dark, and the lantern must be able to stay lit for at least 15 minutes. The constraints of the activity will be limited materials with which to build. At the completion of the activity, the students will present their final lantern to the class explaining how they revised and adapted the lantern to meet the criteria of the project. Students will include in the presentation the sketch of the model they created prior to building showing the labeled circuit they designed. This activity was one of numerous engineering lessons from the Virginia Children's Engineering Council geared towards Grades 1-5. http://www.childrensengineering.org/technology/designbriefs.php
A collaboration between the National Aeronautics and Space Administration (NASA) and the CK-12 Foundation, this book provides high school mathematics and physics teachers with an introduction to the main principles of modeling and simulation used in science and engineering. An appendix of lesson plans is included.
This is a Physical Science journal that supports student investgation of forces of change and nanoscale.
This teacher's edition provides suggestions for using the Nanoleap Student Journal in the classroom. Nanoleap is a Physical Science journal that supports student investgation of forces of change and nanoscale.
These NanoSense Student Materials have been designed to help high school students understand science concepts that account for nanoscale phenomena, and the principles, applications, and implications of nanoscale science.
These NanoSense Teacher Materials been designed to help teachers help high school students understand science concepts that account for nanoscale phenomena, and the principles, applications, and implications of nanoscale science.
This wiki page documents the Projection Investigation Activity done during San Francisco Unified School District's SLANT workshop on January 29, 2011. Projection information, Julia Marshall's 5 Ways to Integrate, and links are provided, as well as the introductory Improv Activity "Advertising Team" which stretches the imagination to design something for the future. The Projection Investigation Activity begins with research around a scientific theme, then brainstorming and prototyping design ideas around that theme, and finally writing a narrative to present the prototype.
Eighth grade students in Portland, ME tackle a real world problem by designing devices for developing countries that transform energy and benefit society during a five-month interdisciplinary project. The project combined sophisticated STEM learning with social studies and language arts content and skills. This film features interviews with former students and with a range of teachers, documenting in particular the collaboration of the teaching team.
This wiki page documents the activities, articles, links, and resources used, as well as the teacher created Open Educational Resources (OER) during the SLANT Institute.On July 19-23, 2010 San Francisco Unified School District (SFUSD), in collaboration with the California Academy of Sciences, the de Young Museum, 826 Valencia, KQED, ISKME, and the Exploratorium launched the Science, Literacy, Arts iNtegration in the Twenty-first century (SLANT) Summer Institute for Pre-k through 8th Grade Teachers to explore and investigate science and art integration. Participants received resources to use in the classroom and on field trips as they plan lessons with grade level colleagues.
The Project Lead the Way model uses ebook stories to introduce an engineering problem for students to solve. Students then work through a series of hands-on challenges as they learn the unit concepts, such as the design process and key terms such as "structure" and "function". This unit's activities include:
1 - Design and build a beanstalk that can support a small object, inspired by Jack and the Beanstalk.
2 - Design and build a straw (toothpick), stick (popsicle stick) or brick (clay) house that can withstand the wind current from a wolf (a strong fan), inspired by The Three Little PIgs.
3 - Design and build a new a new kind of paintbrush.
The Sun Curve Design Challenge is a partnership with INKA, the creator of the Sun Curve aquaponic garden and laboratory and ISKME's OER Commons project, to challenge teachers and students to produce new OER materials and incorporate green design thinking into the classroom.The Design Process Activity introduces the Design Challenge: How can you grow food using sustainable processes, using the design principles? as well as time to brainstorm, prototype, and present design ideas.