The arts reflect the society that creates them. Nowhere is this truer than in the case of the ancient Greeks. Through their temples, sculpture, and pottery, the Greeks incorporated a fundamental principle of their culture: arete. To the Greeks, arete meant excellence and reaching one's full potential.
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Welcome to the mystery and wonder that is ancient China. In the subsequent readings, you will learn that Chinese culture developed differently from any other ancient civilization. Chinese history is a lesson in paradoxes. Their past is full of natural disasters and wars; yet some of the most beautiful art, literature, and architecture have been created and preserved through the 13 dynastic periods, spanning 4,000 years into the 20th century. These trends are reflected by three of the most influential dynasties of China: the Shang, Han, and Tang.
Students explore the interface between architecture and engineering. In the associated hands-on activity, students act as both architects and engineers by designing and building a small parking garage.
Overview: In this project students develop a computer game in Scratch using their understanding of loops, conditional statements, variables and events that tells the story of a hunter or gatherer from an indigenous culture of their choice. Developed by Allen Distinguished Educators, Nick Nohner and Chris Bartlo, this project integrates computer science, design, and social studies concepts and meets learning standards in computer science.
In this guide you will find eleven terms and definitions for Computational Thinking (CT) concepts. These concepts can be incorporated into existing lesson plans, projects, and demonstrations in order to infuse CT into any disciplinary subject.
The original copy of this information was created by Google and shared at https://docs.google.com/document/d/1i0wg-BMG3TdwsShAyH_0Z1xpFnpVcMvpYJceHGWex_c/edit. The only change made has been the format of the document. All information is exactly the same.
Students explore material properties in hands-on and visually evident ways via the Archimedes' principle. First, they design and conduct an experiment to calculate densities of various materials and present their findings to the class. Using this information, they identify an unknown material based on its density. Then, groups explore buoyant forces. They measure displacement needed for various materials to float on water and construct the equation for buoyancy. Using this equation, they calculate the numerical solution for a boat hull using given design parameters.
This wiki page documents the STEAM Design Challenge Activity ISKME facilitated during the SLANT Summer Institute at San Francisco Unified School District July 19-23, 2010.Participants designed prototypes for an arts integration project for students and posted their ideas on the wiki.
The lesson begins by introducing Olympics as the unit theme. The purpose of this lesson is to introduce students to the techniques of engineering problem solving. Specific techniques covered in the lesson include brainstorming and the engineering design process. The importance of thinking out of the box is also stressed to show that while some tasks seem impossible, they can be done. This introduction includes a discussion of the engineering required to build grand, often complex, Olympic event centers.
Good questions are the heart of an interview. Prepare for an interview by creating an interview guide and practice how the interview might flow. Learners should think of this as a guide, and not a script. The goal is to create a scaffolding to have an authentic conversation, not check off questions. Novices will likely stick to the script, while more advanced learners will figure out their own style.