Investigates conceptual and formal issues in different media or between media such as sculpture, photography, and video. Explores issues of representation, interpretation, and meaning, and how they relate to historical, social and cultural context.
In this unit, students will become familiar with fables and trickster tales from different cultural traditions and will see how stories change when transferred orally between generations and cultures. They will learn how both types of folktales employ various animals in different ways to portray human strengths and weaknesses and to pass down wisdom from one generation to the next. Use the following lessons to introduce students to world folklore and to explore how folktales convey the perspectives of different world cultures.
Students will learn about ancient art and civilizations including ancient Rome, Greece, China, Egypt, other various regions of Africa, Native North America, Polynesia, and Native Central/South America. In groups, the students will research one of the cultures, create a google presentation, and then present their culture to the class. During the research and presentation process, students will be working on Chromebooks in the classroom. One major resource that the students will use is Khan Academy. Students will also apply their knowledge of ancient art to create a clay project inspired by a civilization of their choice.
This semester students are asked to transform the Hereshoff Museum in Bristol, Rhode Island, through processes of erasure and addition. Hereshoff Manufacturing was recognized as one of the premier builders of America's Cup racing boats between 1890's and 1930's. The studio however, is about more then the program. It is about land, water, and wind and the search for expressing materially and tectonically the relationships between these principle conditions. That is, where the land is primarily about stasis (docking, anchoring and referencing our locus), water's fluidity holds the latent promise of movement and freedom. Movement is activated by wind, allowing for negotiating the relationship between water and land.
This course is particularly focused on helping you develop visual literacy skills, but all the college courses you take are to some degree about information literacy. Visual literacy is really just a specialized type of information literacy. The skills you acquire in this course will help you become an effective researcher in other fields, as well.
SPARK follows photographers from the Sixth Street Photography Workshop as they take pictures of their lives and ideas in some of San Francisco's most depressed neighborhoods. This Educator Guide is about the history of photography.
This seminar introduces, through studio projects, the basic principles regarding the use of color in the visual arts. Students explore a range of topics, including the historical uses of color in the arts, the interactions between colors, and the psychology of color.
Australian Aboriginal art is one of the oldest continuing art traditions in the world. Much of the most important knowledge of aboriginal society was conveyed through different kinds of storytelling—including narratives that were spoken, performed as dances or songs, and those that were painted. In this lesson students will learn about the Aboriginal storytelling tradition through the spoken word and through visual culture. They will have the opportunity to hear stories of the Dreamtime told by the Aboriginal people, as well as to investigate Aboriginal storytelling in contemporary dot paintings.
Offers a foundation in the visual art practice and its critical analysis for beginning architecture students. Emphasis on long-range artistic development and its analogies to architectural thinking and practice. Learn to communicate ideas and experiences through various two-dimensional, three-dimensional, and time-based media, including sculpture, installation, performance, and video. Lectures, visiting artist presentations, field trips, and readings supplement studio practice. Required of and restricted to Course 4 majors. Lab fee.
In this lesson, students explore band logos as examples of graphic design, and consider how logos derive meaning through association with the bands they symbolize. Guided by a handout that introduces Five Principles of Effective Logo Design, students study images of band logos and analyze their effectiveness. Armed with a new sense of what might make logos effective, students then design logos for their own fictitious, or real, bands.
In this lesson, students begin by examining the ways their sense of identity might be affected by social pressures associated with different spaces. By watching clips from RUMBLE, students then discover how musicians Robbie Robertson, Stevie Salas, and Taboo have negotiated their Native identities, and compare these musician's journeys with those of earlier Native Americans.
In this lesson, students explore the principles of synesthesia through drawing to music. By viewing and analyzing artwork based on multi sensory perception, students will become aware of the role of the senses in art, and how sensory stimulation such as listening to music can be used as a tool for inspiration. Guided by a handout outlining the basic elements and principles of art, students will engage in active discussions about how sensory perceptions can be interpreted through color, line, and form. They will then apply these reflections on their own artistic work.
In this lesson, students identify basic shapes and types of lines, and analyze how Pablo Picasso's might use such shapes and lines in Guitar, Sheet Music, and Glass. Drawing upon Guitar, Sheet Music, and Glass as an inspiration, students than cut out and paste shapes to create their own cubist collage of a musical instrument.
SPARK follows sculptor Gary Stevens through his creative process, from harvesting unusual pieces of wood from ancient redwood forests through the painstaking work that produces his uniquely beautiful wood vessels. This Educator Guide is about the history and tradition of wood carving.
"This course is an introduction to the history, theory, practice, and implications of rhetoric, the art and craft of persuasion throughAnalyzing persuasive texts and speechesCreating persuasive texts and speechesThrough class discussions, presentations, and written Assignments and Labs, you will get to practice your own rhetorical prowess. Through the readings, you'll also learn some ways to make yourself a more efficient reader, as you turn your analytical skills on the texts themselves. This combination of reading, speaking, and writing will help you succeed in:learningto read and think criticallytechniques of rhetorical analysistechniques of argumentto enhance your written and oral discourse with appropriate figures of speechsome techniques of oral presentation and the use of visual aids and visual rhetoric."
In this interdisciplinary seminar, we explore a variety of visual and written tools for self exploration and self expression. Through discussion, written assignments, and directed exercises, students practice utilizing a variety of media to explore and express who they are.
A computational camera attempts to digitally capture the essence of visual information by exploiting the synergistic combination of task-specific optics, illumination, sensors and processing. In this course we will study this emerging multi-disciplinary field at the intersection of signal processing, applied optics, computer graphics and vision, electronics, art, and online sharing through social networks. If novel cameras can be designed to sample light in radically new ways, then rich and useful forms of visual information may be recorded -- beyond those present in traditional photographs. Furthermore, if computational process can be made aware of these novel imaging models, them the scene can be analyzed in higher dimensions and novel aesthetic renderings of the visual information can be synthesized.We will discuss and play with thermal cameras, multi-spectral cameras, high-speed, and 3D range-sensing cameras and camera arrays. We will learn about opportunities in scientific and medical imaging, mobile-phone based photography, camera for HCI and sensors mimicking animal eyes. We will learn about the complete camera pipeline. In several hands-on projects we will build physical imaging prototypes and understand how each stage of the imaging process can be manipulated.
After learning about how a community functions and looking at how our local community works on a day to day basis. Students work together to create an imaginative community including all the elements that make a community run smooth. Students will use Google Draw to learn how to "draw" a house on a chromebook for the mural as well as using Kahoot! to take a survey about the naming the community, what materials to use, and what would students want to include to take the community complete.
Advertisements can present a biased cultural representation that can affect our perceptions of others. For example, a television show may show commercials with some groups of people more than others. A magazine may have advertisements and articles representing a certain type of people in a way that reinforces stereotypes. Students need to be taught to recognize the culture that is being represented in the media they consume as well as the cultures that are absent from the same media.This is Part 5 of a 5 Part Unit: Media Manipulation: What Are They Really Saying?
Teaches creative design based on the scientific method through the design, engineering, and manufacture of a detailed inlaid tile. This is an introductory lecture/studio course designed to teach students the basic principles of design and expose them to the design process. Throughout the course, students will be introduced to the terminology and concepts that underlie all forms of visual art; which-in many ways-forms the basis for the design of all physical objects. Along with learning mechanical skills, thinking both critically and visually, and working with different media, the students will consider how the arts grow out of and respond to particular cultural contexts and ideas; and how these thinking patterns can be applied to virtually all types of design. Presentations, lectures, demonstrations, discussions and various artistic works will be used to show students how other artists and designers have dealt with the same issues they will be facing in lab. Each class will begin with a critique of the students' homework, followed by a discussion (and presentation when appropriate) of the pertinent issues of that week. All aspects of the course will aid the teams of students in designing and building a major inlaid tile whose elements are designed as digital solid models and manufactured on an abrasive waterjet machining center. The course will conclude with an exhibit of the completed tiles open to the MIT and the Greater-Boston public.