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  • MI.CS.1B.AP.11 - Decompose (break down) problems into smaller, manageable subproblems t...
Ada's Violin Resouces - Promoting STEM Through Literature (PSTL)
Conditional Remix & Share Permitted
CC BY-NC-SA
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The true tale of the Recycled Orchestra of Paraguay, an orchestra made up of children playing instruments built from recycled trash. The resources includes a lesson plan/book card, a design challenge, and copy of a design thinking journal that provide guidance on using the book to inspire students' curiosity for design thinking. Maker Challenge: Students will create their own musical instruments with recyclable materials.

A document is included in the resources folder that lists the complete standards-alignment for this book activity.

Subject:
Applied Science
Arts and Humanities
English Language Arts
Mathematics
Reading Literature
Social Science
Material Type:
Activity/Lab
Lesson Plan
Provider:
REMC Association of Michigan
Provider Set:
Promoting STEM in Literature
Author:
REMC Association of Michigan
Date Added:
04/18/2020
Balloons over Broadway Resouces - Promoting STEM Through Literature (PSTL)
Conditional Remix & Share Permitted
CC BY-NC-SA
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Tony Sarg was a puppeteer and marionette master who invented the first, larger than life, helium balloons for the annual Macy’s Thanksgiving Day Parade. The resource includes a lesson plan/book card, a design challenge, and copy of a design thinking journal that provide guidance on using the book to inspire students' curiosity for design thinking. Maker Challenges include: (1) Dash/Sphero: Develop a Macy’s Day Parade route using tape on the ground with a partner. Then, switch routes with another group and program the robot of your choice to navigate the parade route using code. (2) Ozobot: Develop a synchronized dance routine for both Ozobots for the stage of the Macy’s day parade using https://ozoblockly.com/editor (3) Create a moveable puppet that will be featured in the Macy’s Day Parade.

A document is included in the resources folder that lists the complete standards-alignment for this book activity.

Subject:
Applied Science
Arts and Humanities
English Language Arts
Mathematics
Reading Literature
Social Science
Material Type:
Activity/Lab
Lesson Plan
Provider:
REMC Association of Michigan
Provider Set:
Promoting STEM in Literature
Author:
REMC Association of Michigan
Date Added:
04/18/2020
Beauty and the Beak Resouces - Promoting STEM Through Literature (PSTL)
Conditional Remix & Share Permitted
CC BY-NC-SA
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The true, inspiring story of Beauty, the bald eagle, who was shot, rescued, and received a 3D-printed prosthetic beak. The resource includes a lesson plan/book card, a design challenge, and copy of a design thinking journal that provide guidance on using the book to inspire students' curiosity for design thinking. Maker Challenges: (1) Use paper and pencil to design a prosthetic body part for a human or animal. Then use tinkercad.com to create a prototype. Finally, use a 3D printer to print the prosthetic. (2) Have students research animals who use prosthetics. Then, improve the design in Tinkercad and 3D Print.

A document is included in the resources folder that lists the complete standards-alignment for this book activity.

Subject:
Applied Science
Arts and Humanities
English Language Arts
Mathematics
Reading Literature
Social Science
Material Type:
Activity/Lab
Lesson Plan
Provider:
REMC Association of Michigan
Provider Set:
Promoting STEM in Literature
Author:
REMC Association of Michigan
Date Added:
04/18/2020
The Boy Who Harnessed the Wind Resouces
Conditional Remix & Share Permitted
CC BY-NC-SA
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Using scrap metal and spare parts, William Kamkwamba created a windmill to harness the wind and bring electricity and running water to his Malawian village. The resource includes a lesson plan/book card, a design challenge, and copy of a design thinking journal that provide guidance on using the book to inspire students' curiosity for design thinking. Maker Challenge: Develop a way to harness the wind by designing with Strawbees.

A document is included in the resources folder that lists the complete standards-alignment for this book activity.

Subject:
Applied Science
Arts and Humanities
English Language Arts
Mathematics
Reading Literature
Social Science
Material Type:
Activity/Lab
Lesson Plan
Provider:
REMC Association of Michigan
Provider Set:
Promoting STEM in Literature
Author:
REMC Association of Michigan
Date Added:
04/18/2020
The Boy Who Thought Outside the Box Resouces - Promoting STEM Through Literature (PSTL)
Conditional Remix & Share Permitted
CC BY-NC-SA
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Ralph Baer’s family fled Nazi Germany for the US when he was a child. Using wartime technology, Baer thought outside the box and transformed the television into a vehicle for gaming. His invention was the birth of the first home console, the Odyssey, a precursor to the Atari gaming system. The resource includes a lesson plan/book card, a design challenge, and copy of a design thinking journal that provide guidance on using the book to inspire students' curiosity for design thinking. Maker Challenges: (1) Think outside the box. What’s something you use everyday, but not for its “intended” purpose? Examples: A broom to clean the snow off your car windshield, a trash bag as a sled. Now, think of a problem you might have at school, home, et al. Invent an item that would solve this problem. (2) Let’s think outside the box! Design the latest and greatest technology for kids to hit the market! Make it the *most* fun anyone has ever had. You may NOT use anything on the market - any technology currently on the market is off limits. Use your imagination, do not put limitations on it, and be as creative as you can. (3) Use household items to create a prototype of your new invention.

A document is included in the resources folder that lists the complete standards-alignment for this book activity.

Subject:
Applied Science
Arts and Humanities
English Language Arts
Mathematics
Reading Literature
Social Science
Material Type:
Activity/Lab
Lesson Plan
Provider:
REMC Association of Michigan
Provider Set:
Promoting STEM in Literature
Author:
REMC Association of Michigan
Date Added:
04/18/2020
CS Discoveries 2019-2020: Problem Solving Lesson 1.1: Intro to Problem Solving
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CC BY-NC-SA
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In this lesson, students work in groups to design aluminum foil boats that will support as many pennies as possible. Groups have two rounds to work on their boats, with the goal of trying to hold more pennies than they did in round 1. The structure of the activity foreshadows different steps of the problem solving process that students will be introduced to in more detail in the following lesson. At the end of the lesson students reflect on their experiences with the activity and make connections to the types of problem solving they will be doing for the rest of the course.

Subject:
Applied Science
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Discoveries 2019-2020
Date Added:
12/11/2019
CS First - Adventure on the High Seas
Conditional Remix & Share Permitted
CC BY-SA
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Students animate an ocean wave, then tell a story that takes place on the high seas.

Adventure on the High Seas is a one-hour activity designed to be completed within 45-75 minutes. Students will watch a series of videos and create one coding project with opportunities to personalize their work using “Add-Ons,” which are mini-coding challenges that build on top of the core project.

Subject:
Applied Science
Computer Science
English Language Arts
Material Type:
Activity/Lab
Author:
Google
Date Added:
04/13/2020
CS First - Fashion & Design
Conditional Remix & Share Permitted
CC BY-SA
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Students build fashion-themed programs including a fashion walk, a stylist tool, and a pattern maker.

Fashion & Design is a complete theme designed to be completed over eight, 45-75 minute sessions. For each Activity, students will watch a series of videos and create one coding project with opportunities to personalize their work using “Add-Ons,” which are mini-coding challenges that build on top of the core project.

Subject:
Applied Science
Computer Science
Material Type:
Activity/Lab
Author:
Google
Date Added:
04/13/2020
CS First - Friends
Conditional Remix & Share Permitted
CC BY-SA
Rating
0.0 stars

Students work in pairs, tell the story of how their friendship started, and imagine a company together.

Friends is a complete theme designed to be completed over eight, 45-75 minute sessions. For each Activity, students will watch a series of videos and create one coding project with opportunities to personalize their work using “Add-Ons,” which are mini-coding challenges that build on top of the core project.

Subject:
Applied Science
Computer Science
Material Type:
Activity/Lab
Author:
Google
Date Added:
04/13/2020
CS First - Game Design
Conditional Remix & Share Permitted
CC BY-SA
Rating
0.0 stars

Students learn basic video game coding concepts by making different types of games, including racing, platform, and launching.

Game Design is a complete theme designed to be completed over eight, 45-75 minute sessions. For each activity, students will watch a series of videos and create one coding project with opportunities to personalize their work using “Add-Ons,” which are mini-coding challenges that build on top of the core project.

Subject:
Applied Science
Computer Science
Material Type:
Activity/Lab
Author:
Google
Date Added:
04/13/2020
CS First - Gumball's Coding Adventure
Conditional Remix & Share Permitted
CC BY-SA
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In this collaboration between Cartoon Network and CS First, students tell a story using the characters from “The Amazing World of Gumball.”

Gumball’s Coding Adventure is a one-hour activity designed to be completed within 45-75 minutes. Students will watch a series of videos and create one coding project with opportunities to personalize their work using “Add-Ons,” which are mini-coding challenges that build on top of the core project.

Subject:
Applied Science
Computer Science
Material Type:
Activity/Lab
Author:
Cartoon Network
Google
Date Added:
04/13/2020
CS First - Music & Sound
Conditional Remix & Share Permitted
CC BY-SA
Rating
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Students play musical notes, create a music video, and build an interactive music display.

Music & Sound is a complete theme designed to be completed over eight, 45-75 minute sessions. For each Activity, students will watch a series of videos and create one coding project with opportunities to personalize their work using “Add-Ons,” which are mini-coding challenges that build on top of the core project.

Subject:
Applied Science
Arts and Humanities
Computer Science
Material Type:
Activity/Lab
Author:
Google
Date Added:
04/13/2020
CS First - Sports
Conditional Remix & Share Permitted
CC BY-SA
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Students use computer science to simulate extreme sports, make their own commercial, and create commentary for a sporting event.

Sports is a complete theme designed to be completed over eight, 45-75 minute sessions. For each Activity, students will watch a series of videos and create one coding project with opportunities to personalize their work using “Add-Ons,” which are mini-coding challenges that build on top of the core project.

Subject:
Applied Science
Computer Science
Material Type:
Activity/Lab
Author:
Google
Date Added:
04/13/2020