Students animate an ocean wave, then tell a story that takes place …
Students animate an ocean wave, then tell a story that takes place on the high seas.
Adventure on the High Seas is a one-hour activity designed to be completed within 45-75 minutes. Students will watch a series of videos and create one coding project with opportunities to personalize their work using “Add-Ons,” which are mini-coding challenges that build on top of the core project.
Students build fashion-themed programs including a fashion walk, a stylist tool, and …
Students build fashion-themed programs including a fashion walk, a stylist tool, and a pattern maker.
Fashion & Design is a complete theme designed to be completed over eight, 45-75 minute sessions. For each Activity, students will watch a series of videos and create one coding project with opportunities to personalize their work using “Add-Ons,” which are mini-coding challenges that build on top of the core project.
Students work in pairs, tell the story of how their friendship started, …
Students work in pairs, tell the story of how their friendship started, and imagine a company together.
Friends is a complete theme designed to be completed over eight, 45-75 minute sessions. For each Activity, students will watch a series of videos and create one coding project with opportunities to personalize their work using “Add-Ons,” which are mini-coding challenges that build on top of the core project.
Students learn basic video game coding concepts by making different types of …
Students learn basic video game coding concepts by making different types of games, including racing, platform, and launching.
Game Design is a complete theme designed to be completed over eight, 45-75 minute sessions. For each activity, students will watch a series of videos and create one coding project with opportunities to personalize their work using “Add-Ons,” which are mini-coding challenges that build on top of the core project.
In this collaboration between Cartoon Network and CS First, students tell a …
In this collaboration between Cartoon Network and CS First, students tell a story using the characters from “The Amazing World of Gumball.”
Gumball’s Coding Adventure is a one-hour activity designed to be completed within 45-75 minutes. Students will watch a series of videos and create one coding project with opportunities to personalize their work using “Add-Ons,” which are mini-coding challenges that build on top of the core project.
Events are a great way to add variety to a pre-written algorithm. …
Events are a great way to add variety to a pre-written algorithm. Sometimes you want your program to be able to respond to the user exactly when the user wants it to. That is what events are for.
Events are a great way to add variety to a pre-written algorithm. …
Events are a great way to add variety to a pre-written algorithm. Sometimes you want your program to be able to respond to the user exactly when the user wants it to. That is what events are for.
In this online activity, students will have the opportunity to learn how …
In this online activity, students will have the opportunity to learn how to use events in Play Lab and apply all of the coding skills that they've learned to create an animated game. It's time to get creative and make a game in Play Lab!
Students will soon learn that events are a great way to add …
Students will soon learn that events are a great way to add flexibility to a pre-written algorithm. Sometimes you want your program to be able to respond to the user exactly when the user wants it to. Events can make your program more interesting and interactive.
In this special stage, students get to build their own Flappy Bird …
In this special stage, students get to build their own Flappy Bird game by using event handlers to detect mouse clicks and object collisions. At the end of the level, students will be able to customize their game by changing the visuals or rules.
In this online activity, students will have the opportunity to learn how …
In this online activity, students will have the opportunity to learn how to use events in Play Lab and to apply all the coding skills they've learned to create an animated game. It's time to get creative and make a game in Play Lab!
In this online activity, students will learn what events are, and how …
In this online activity, students will learn what events are, and how computers use them in programs like video games. Students will work through puzzles making the program react to events (like arrow buttons being pressed.) At the end of the puzzle, students will have the opportunity to customize their game with different speeds and sounds.
In this lesson, students will practice using events to build a game …
In this lesson, students will practice using events to build a game that they can share online. Featuring R2-D2 and other Star Wars characters, students will be guided through events, then given space to create their own game.
In this online activity, students will have the opportunity to learn how …
In this online activity, students will have the opportunity to learn how to use events in Play Lab and to apply all of the coding skills they've learned to create an animated game. It's time to get creative and make a story in the Play Lab!
In this online activity, students will have the opportunity to learn how …
In this online activity, students will have the opportunity to learn how to use events in Play Lab and apply all of the coding skills that they've learned to create an animated game. It's time to get creative and make a game in Play Lab!
This site and its collection of instruments are designed for K-12 educators …
This site and its collection of instruments are designed for K-12 educators and researchers interested in supporting and assessing the development of computational thinking through programming. There are sections on: What is Computational Thinking?; How Do I Assess the Development of CT?; and How Do I Support the Development of CT?.
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