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  • MI.CS.1A.AP.14 - Debug (identify and fix) errors in an algorithm or program that includ...
Balloons over Broadway Resouces - Promoting STEM Through Literature (PSTL)
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Tony Sarg was a puppeteer and marionette master who invented the first, larger than life, helium balloons for the annual Macy’s Thanksgiving Day Parade. The resource includes a lesson plan/book card, a design challenge, and copy of a design thinking journal that provide guidance on using the book to inspire students' curiosity for design thinking. Maker Challenges include: (1) Dash/Sphero: Develop a Macy’s Day Parade route using tape on the ground with a partner. Then, switch routes with another group and program the robot of your choice to navigate the parade route using code. (2) Ozobot: Develop a synchronized dance routine for both Ozobots for the stage of the Macy’s day parade using https://ozoblockly.com/editor (3) Create a moveable puppet that will be featured in the Macy’s Day Parade.

A document is included in the resources folder that lists the complete standards-alignment for this book activity.

Subject:
Applied Science
Arts and Humanities
English Language Arts
Mathematics
Reading Literature
Social Science
Material Type:
Activity/Lab
Lesson Plan
Provider:
REMC Association of Michigan
Provider Set:
Promoting STEM in Literature
Author:
REMC Association of Michigan
Date Added:
04/18/2020
Beauty and the Beak Resouces - Promoting STEM Through Literature (PSTL)
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The true, inspiring story of Beauty, the bald eagle, who was shot, rescued, and received a 3D-printed prosthetic beak. The resource includes a lesson plan/book card, a design challenge, and copy of a design thinking journal that provide guidance on using the book to inspire students' curiosity for design thinking. Maker Challenges: (1) Use paper and pencil to design a prosthetic body part for a human or animal. Then use tinkercad.com to create a prototype. Finally, use a 3D printer to print the prosthetic. (2) Have students research animals who use prosthetics. Then, improve the design in Tinkercad and 3D Print.

A document is included in the resources folder that lists the complete standards-alignment for this book activity.

Subject:
Applied Science
Arts and Humanities
English Language Arts
Mathematics
Reading Literature
Social Science
Material Type:
Activity/Lab
Lesson Plan
Provider:
REMC Association of Michigan
Provider Set:
Promoting STEM in Literature
Author:
REMC Association of Michigan
Date Added:
04/18/2020
The Boy Who Thought Outside the Box Resouces - Promoting STEM Through Literature (PSTL)
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CC BY-NC-SA
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Ralph Baer’s family fled Nazi Germany for the US when he was a child. Using wartime technology, Baer thought outside the box and transformed the television into a vehicle for gaming. His invention was the birth of the first home console, the Odyssey, a precursor to the Atari gaming system. The resource includes a lesson plan/book card, a design challenge, and copy of a design thinking journal that provide guidance on using the book to inspire students' curiosity for design thinking. Maker Challenges: (1) Think outside the box. What’s something you use everyday, but not for its “intended” purpose? Examples: A broom to clean the snow off your car windshield, a trash bag as a sled. Now, think of a problem you might have at school, home, et al. Invent an item that would solve this problem. (2) Let’s think outside the box! Design the latest and greatest technology for kids to hit the market! Make it the *most* fun anyone has ever had. You may NOT use anything on the market - any technology currently on the market is off limits. Use your imagination, do not put limitations on it, and be as creative as you can. (3) Use household items to create a prototype of your new invention.

A document is included in the resources folder that lists the complete standards-alignment for this book activity.

Subject:
Applied Science
Arts and Humanities
English Language Arts
Mathematics
Reading Literature
Social Science
Material Type:
Activity/Lab
Lesson Plan
Provider:
REMC Association of Michigan
Provider Set:
Promoting STEM in Literature
Author:
REMC Association of Michigan
Date Added:
04/18/2020
CS Fundamentals 1.10: Ocean Scene with Loops
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Returning to loops, students learn to draw images by looping simple sequences of instructions. In the previous plugged lesson, loops were used to traverse a maze and collect treasure. Here, loops are creating patterns. At the end of this stage, students will be given the opportunity to create their own images using loops.

Subject:
Applied Science
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2020
Date Added:
12/11/2019
CS Fundamentals 1.4: Sequencing with Scrat
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Using Scrat from the Ice Age franchise, students will develop sequential algorithms to move a squirrel character from one side of a maze to the acorn at the other side. To do this they will stack code blocks together in a linear sequence.

Subject:
Applied Science
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2020
Date Added:
12/11/2019
CS Fundamentals 1.8: Loops with Scrat
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Building on the concept of repeating instructions from "Happy Loops," this stage will have students using loops to get to the acorn more efficiently on Code.org.

Subject:
Applied Science
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2020
Date Added:
12/11/2019
CS Fundamentals 1.9: Loops with Laurel
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In this lesson, students continue learning the concept of loops. In the previous lesson, students were introduced to loops by moving through a maze and picking corn. Here, loops are used to collect treasure in open cave spaces.

Subject:
Applied Science
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2020
Date Added:
12/11/2019
CS Fundamentals 3.10: Loops with Rey and BB-8
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Building on the concept of repeating instructions from "Getting Loopy," this stage will have students using loops to help BB-8 traverse a maze more efficiently than before.

Subject:
Applied Science
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2020
Date Added:
12/11/2019
CS Fundamentals 3.11: Harvesting Crops with Loops
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In the preceding stage, students used loops to create fantastic drawings. Now they're going to loop new actions in order to help the harvester collect multiple veggies growing in large bunches.

Subject:
Applied Science
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2020
Date Added:
12/11/2019
CS Fundamentals 3.12: Looking Ahead with Minecraft
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This lesson was originally created for the Hour of Code, alongside the Minecraft team. Students will get the chance to practice ideas that they have learned up to this point, as well as getting a sneak peek at conditionals!

Subject:
Applied Science
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2020
Date Added:
12/11/2019
CS Fundamentals 3.13: Sticker Art with Loops
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Watch student faces light up as they make their own gorgeous designs using a small number of blocks and digital stickers! This lesson builds on the understanding of loops from previous lessons and gives students a chance to be truly creative. This activity is fantastic for producing artifacts for portfolios or parent/teacher conferences.

Subject:
Applied Science
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2020
Date Added:
12/11/2019
CS Fundamentals 3.14: The Big Event
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Students will soon learn that events are a great way to add flexibility to a pre-written algorithm. Sometimes you want your program to be able to respond to the user exactly when the user wants it to. Events can make your program more interesting and interactive.

Subject:
Applied Science
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2020
Date Added:
12/11/2019
CS Fundamentals 3.16: Chase Game with Events
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In this online activity, students will have the opportunity to learn how to use events in Play Lab and to apply all the coding skills they've learned to create an animated game. It's time to get creative and make a game in Play Lab!

Subject:
Applied Science
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2020
Date Added:
12/11/2019
CS Fundamentals 3.18: End of Course Project
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This capstone lesson takes students through the process of designing, developing, and showcasing their own Play Lab projects! To ensure this process goes smoothly, we have provided a step-by-step structure for students to follow, from planning on paper to coding on our website. In addition, we offer ideas to help teachers facilitate a showcase finale!

Subject:
Applied Science
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2020
Date Added:
12/11/2019
CS Fundamentals 3.3: My Robotic Friends Jr.
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Using a set of symbols in place of code, students will design algorithms to instruct a "robot" to stack cups in different patterns. Students will take turns participating as the robot, responding only to the algorithm defined by their peers. This segment teaches students the connection between symbols and actions, the difference between an algorithm and a program, and the valuable skill of debugging.

Subject:
Applied Science
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2020
Date Added:
12/11/2019
CS Fundamentals 3.4: Programming with Angry Birds
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Using characters from the game Angry Birds, students will develop sequential algorithms to move a bird from one side of a maze to the pig at the other side. To do this they will stack code blocks together in a linear sequence, making them move straight, turn left, or turn right.

Subject:
Applied Science
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2020
Date Added:
12/11/2019
CS Fundamentals 3.5: Debugging in Maze
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Debugging is an essential element of learning to program. In this lesson, students will encounter puzzles that have been solved incorrectly. They will need to step through the existing code to identify errors, including incorrect loops, missing blocks, extra blocks, and blocks that are out of order.

Subject:
Applied Science
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2020
Date Added:
12/11/2019
CS Fundamentals 3.6: Collecting Treasure with Laurel
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In this series of puzzles, students will continue to develop their understanding of algorithms and debugging. With a new character, Laurel the Adventurer, students will create sequential algorithms to get Laurel to pick up treasure as she walks along a path.

Subject:
Applied Science
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2020
Date Added:
12/11/2019
CS Fundamentals 3.7: Creating Art with Code
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CC BY-NC-SA
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In this lesson, students will take control of the Artist to complete drawings on the screen. This Artist stage will allow students to create images of increasing complexity using new blocks like `move forward by 100 pixels` and `turn right by 90 degrees`.

Subject:
Applied Science
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2020
Date Added:
12/11/2019