The true tale of the Recycled Orchestra of Paraguay, an orchestra made …
The true tale of the Recycled Orchestra of Paraguay, an orchestra made up of children playing instruments built from recycled trash. The resources includes a lesson plan/book card, a design challenge, and copy of a design thinking journal that provide guidance on using the book to inspire students' curiosity for design thinking. Maker Challenge: Students will create their own musical instruments with recyclable materials.
A document is included in the resources folder that lists the complete standards-alignment for this book activity.
A work in progress, CK-12's Algebra I Second Edition is a clear …
A work in progress, CK-12's Algebra I Second Edition is a clear presentation of algebra for the high school student. Topics include: Equations and Functions, Real Numbers, Equations of Lines, Solving Systems of Equations and Quadratic Equations.
CK-12 Foundation's Basic Algebra FlexBook is an introduction to the algebraic topics …
CK-12 Foundation's Basic Algebra FlexBook is an introduction to the algebraic topics of functions, equations, and graphs for middle-school and high-school students.
This video from WOUB Athens, presented as a parody of a popular …
This video from WOUB Athens, presented as a parody of a popular TV network reality show, will help high school students review and prepare for the Ohio Graduation Test in Mathematics.
A statistics lesson on describing and making claims from data representations, specifically …
A statistics lesson on describing and making claims from data representations, specifically linearly increasing data. Applies ideas of rate-of-change to develop writing a linear equation to fit the data, using the equation to interpolate and extrapolate additional information, and integrating the mathematical interpretation appropriately into a social sciences argument.
Using the Design Recipe, students will work through a series of word …
Using the Design Recipe, students will work through a series of word problems about calculating the height of a rocket after a given number of seconds from launch. The functions they write will be used to animate the rocket launch.
In this activity, students will learn to define variables that can be …
In this activity, students will learn to define variables that can be used to reference values and expressions. Once defined, their variables can be used repeatedly throughout a program as substitutes for the original values or expressions.
In the past lessons students have defined Variables and written Fast Functions. …
In the past lessons students have defined Variables and written Fast Functions. In this stage, they will continue to explore function writing with ever increasing complexity.
In the last stage, students wrote some very simple functions - but …
In the last stage, students wrote some very simple functions - but more sophisticated functions demand a more thoughtful approach. The Design Recipe is a structured approach to writing functions that includes writing a purpose statement and test cases to ensure that the function works as expected. Once students have mastered the Design Recipe process, they can apply it to any word problem they encounter.
In this stage students practice using the Design Recipe to write functions …
In this stage students practice using the Design Recipe to write functions which solve for word problems. Towards the end of the lesson students should be ready to begin using the Design Recipe on problems from your own math curriculum.
Determining when objects on the screen touch is an important aspect of …
Determining when objects on the screen touch is an important aspect of most games. In this lesson we'll look at how the Pythagorean Theorem and the Distance Formula can be used to measure the distance between two points on the plane, and then decide whether those two points (or game characters) are touching.
Students discuss the components of their favorite video games and discover that …
Students discuss the components of their favorite video games and discover that they can be reduced to a series of coordinates. They then explore coordinates in Cartesian space, identifying the coordinates for the characters in a game at various points in time. Once they are comfortable with coordinates, they brainstorm their own games and create sample coordinate lists for different points in time in their own game.
Students get their first look at the inside of their own video …
Students get their first look at the inside of their own video games. They will start development by substituting in new Images, Strings, and Numbers for existing variables.
Returning to the Big Game we started in stage 7, students will …
Returning to the Big Game we started in stage 7, students will use the Design Recipe to develop functions that animate the Target and Danger sprites in their games.
Booleans are the fourth and final data type that students will learn …
Booleans are the fourth and final data type that students will learn about in this course. In this stage, students will learn about Boolean (true/false) values, and explore how they can be used to evaluate logical questions.
Using the same logic from the previous lesson, students will write code …
Using the same logic from the previous lesson, students will write code that checks whether their Target and Danger sprites have left the screen. If their function determines that a sprite is no longer visible on screen, it will be reset to the opposite side.
Currently, even when passing parameters to functions, our outputs follow a very …
Currently, even when passing parameters to functions, our outputs follow a very rigid pattern. Now, suppose we want parameters with some values to create outputs using one pattern, but other values to use a different pattern. This is where conditionals are needed. In this stage students will learn how conditional statements can create more flexible programs.
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