Updating search results...

Search Resources

147 Results

View
Selected filters:
  • MI.Math.Practice.MP.5 - Use appropriate tools strategically. Mathematically proficient student...
  • MI.Math.Practice.MP.5 - Use appropriate tools strategically. Mathematically proficient student...
Bone Mineral Density and Logarithms
Read the Fine Print
Educational Use
Rating
0.0 stars

Students examine an image produced by a cabinet x-ray system to determine if it is a quality bone mineral density image. They write in their journals about what they need to know to be able to make this judgment. Students learn about what bone mineral density is, how a BMD image can be obtained, and how it is related to the x-ray field. Students examine the process used to obtain a BMD image and how this process is related to mathematics, primarily through logarithmic functions. They study the relationship between logarithms and exponents, the properties of logarithms, common and natural logarithms, solving exponential equations and Beer's law.

Subject:
Applied Science
Engineering
Life Science
Physical Science
Physics
Material Type:
Unit of Study
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Kristyn Shaffer
Date Added:
09/18/2014
The Broken Stick Experiment: Triangles, Random Numbers and Probability
Conditional Remix & Share Permitted
CC BY-NC-SA
Rating
0.0 stars

This learning video is designed to develop critical thinking in students by encouraging them to work from basic principles to solve a puzzling mathematics problem that contains uncertainty. Materials for in-class activities include: a yard stick, a meter stick or a straight branch of a tree; a saw or equivalent to cut the stick; and a blackboard or equivalent. In this video lesson, during in-class sessions between video segments, students will learn among other things: 1) how to generate random numbers; 2) how to deal with probability; and 3) how to construct and draw portions of the X-Y plane that satisfy linear inequalities.

Subject:
Mathematics
Measurement and Data
Material Type:
Lecture
Provider:
MIT
Provider Set:
MIT Blossoms
Author:
Richard C. Larson
Date Added:
02/15/2018
CS Fundamentals 1.2: Learn to Drag and Drop
Conditional Remix & Share Permitted
CC BY-NC-SA
Rating
0.0 stars

This lesson will give students an idea of what to expect when they head to the computer lab. It begins with a brief discussion introducing them to computer lab manners, then they will progress into using a computer to complete online puzzles.

Subject:
Applied Science
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2020
Date Added:
12/11/2019
CS In Algebra 1.1: Evaluation Blocks and Arithmetic Expressions
Conditional Remix & Share Permitted
CC BY-NC-SA
Rating
0.0 stars

Students will begin using Evaluation Blocks to explore the concept of math as a language, and more specifically, a programming language. By composing arithmetic expressions with Evaluation Blocks, students will be able to visualize how expressions follow the order of operations.

Subject:
Applied Science
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS in Algebra
Date Added:
12/11/2019
CS In Algebra 1.1: Rocket Height
Conditional Remix & Share Permitted
CC BY-NC-SA
Rating
0.0 stars

Using the Design Recipe, students will work through a series of word problems about calculating the height of a rocket after a given number of seconds from launch. The functions they write will be used to animate the rocket launch.

Subject:
Applied Science
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS in Algebra
Date Added:
12/11/2019
CS In Algebra 1.2: Strings and Images
Conditional Remix & Share Permitted
CC BY-NC-SA
Rating
0.0 stars

To compute more than just numbers, students will need to learn about two new data types, Strings (any string of alphanumeric characters) and Images. Using these new data types, we'll compose programs that produce and manipulate images.

Subject:
Applied Science
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS in Algebra
Date Added:
12/11/2019
CS In Algebra 1.3: Contracts, Domain, and Range
Conditional Remix & Share Permitted
CC BY-NC-SA
Rating
0.0 stars

Contracts provide a way for students to better understand and discuss functions. Through this lesson, students will look at known functions and come up with the contracts that describe those functions.

Subject:
Applied Science
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS in Algebra
Date Added:
12/11/2019
CS In Algebra 1.5: Defining Variables and Substitution
Conditional Remix & Share Permitted
CC BY-NC-SA
Rating
0.0 stars

In this activity, students will learn to define variables that can be used to reference values and expressions. Once defined, their variables can be used repeatedly throughout a program as substitutes for the original values or expressions.

Subject:
Applied Science
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS in Algebra
Date Added:
12/11/2019
CS In Algebra 1.7: Composite Functions
Conditional Remix & Share Permitted
CC BY-NC-SA
Rating
0.0 stars

In the past lessons students have defined Variables and written Fast Functions. In this stage, they will continue to explore function writing with ever increasing complexity.

Subject:
Applied Science
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS in Algebra
Date Added:
12/11/2019
CS In Algebra 1.8: The Design Recipe
Conditional Remix & Share Permitted
CC BY-NC-SA
Rating
0.0 stars

In the last stage, students wrote some very simple functions - but more sophisticated functions demand a more thoughtful approach. The Design Recipe is a structured approach to writing functions that includes writing a purpose statement and test cases to ensure that the function works as expected. Once students have mastered the Design Recipe process, they can apply it to any word problem they encounter.

Subject:
Applied Science
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS in Algebra
Date Added:
12/11/2019
CS In Algebra 1.9: Solving Word Problems with the Design Recipe
Conditional Remix & Share Permitted
CC BY-NC-SA
Rating
0.0 stars

In this stage students practice using the Design Recipe to write functions which solve for word problems. Towards the end of the lesson students should be ready to begin using the Design Recipe on problems from your own math curriculum.

Subject:
Applied Science
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS in Algebra
Date Added:
12/11/2019
CS In Algebra 2.10: Collision Detection and the Pythagorean Theorem
Conditional Remix & Share Permitted
CC BY-NC-SA
Rating
0.0 stars

Determining when objects on the screen touch is an important aspect of most games. In this lesson we'll look at how the Pythagorean Theorem and the Distance Formula can be used to measure the distance between two points on the plane, and then decide whether those two points (or game characters) are touching.

Subject:
Applied Science
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS in Algebra
Date Added:
12/11/2019
CS In Algebra 2.10: Video Games and Coordinate Planes
Conditional Remix & Share Permitted
CC BY-NC-SA
Rating
0.0 stars

Students discuss the components of their favorite video games and discover that they can be reduced to a series of coordinates. They then explore coordinates in Cartesian space, identifying the coordinates for the characters in a game at various points in time. Once they are comfortable with coordinates, they brainstorm their own games and create sample coordinate lists for different points in time in their own game.

Subject:
Applied Science
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS in Algebra
Date Added:
12/11/2019
CS In Algebra 2.11: The Big Game - Collision Detection
Conditional Remix & Share Permitted
CC BY-NC-SA
Rating
0.0 stars

To finish up their video games, students will apply what they have learned in the last few stages to write the final missing functions. We'll start by using booleans to check whether keys were pressed in order to move the player sprite, then move on to applying the Pythagorean Theorem to determine when sprites are touching.

Subject:
Applied Science
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS in Algebra
Date Added:
12/11/2019
CS In Algebra 2.4: Booleans and Logic
Conditional Remix & Share Permitted
CC BY-NC-SA
Rating
0.0 stars

Booleans are the fourth and final data type that students will learn about in this course. In this stage, students will learn about Boolean (true/false) values, and explore how they can be used to evaluate logical questions.

Subject:
Applied Science
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS in Algebra
Date Added:
12/11/2019