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  • MI.Math.Practice.MP.2 - Reason abstractly and quantitatively. Mathematically proficient studen...
  • MI.Math.Practice.MP.2 - Reason abstractly and quantitatively. Mathematically proficient studen...
Balloons
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Educational Use
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Students follow the steps of the engineering design process as they design and construct balloons for aerial surveillance. After their first attempts to create balloons, they are given the associated Estimating Buoyancy lesson to learn about volume, buoyancy and density to help them iterate more successful balloon designs.Applying their newfound knowledge, the young engineers build and test balloons that fly carrying small flip cameras that capture aerial images of their school. Students use the aerial footage to draw maps and estimate areas.

Subject:
Applied Science
Engineering
Mathematics
Physical Science
Physics
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Marissa H. Forbes
Mike Soltys
Date Added:
09/18/2014
Beads and Bags
Unrestricted Use
CC BY
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Students explore combinations in this open-ended Nrich task. Students are asked to discuss and document their work pictorially and numerically.

Subject:
Mathematics
Material Type:
Activity/Lab
Date Added:
05/31/2021
Blind Spot
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CC BY-NC-SA
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The eye’s retina receives and reacts to incoming light and sends signals to the brain, allowing you to see. One part of the retina, however, doesn't give you visual information—this is your eye’s “blind spot.”

Subject:
Anatomy/Physiology
Life Science
Material Type:
Activity/Lab
Provider:
Exploratorium
Provider Set:
Science Snacks
Date Added:
09/04/2019
Bone Density Challenge Introduction
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Educational Use
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Students are introduced to the challenge question, which revolves around proving that a cabinet x-ray system can produce bone mineral density images. Students work independently to generate ideas from the questions provided, then share with partners and then with the class as part of the Multiple Perspectives phase of this unit. Then, as part of the associated activity, students explore multiple websites to gather information about bone mineral density and answer worksheet questions, followed by a quiz on the material covered in the articles.

Subject:
Applied Science
Engineering
Life Science
Physical Science
Physics
Material Type:
Lesson Plan
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Kristyn Shaffer
Megan Johnston
Date Added:
09/18/2014
Bone Mineral Density Math and Beer's Law
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Educational Use
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Students revisit the mathematics required to find bone mineral density, to which they were introduced in lesson 2 of this unit. They learn the equation to find intensity, Beer's law, and how to use it. Then they complete a sheet of practice problems that use the equation.

Subject:
Applied Science
Engineering
Physical Science
Physics
Material Type:
Lesson Plan
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Kristyn Shaffer
Date Added:
09/18/2014
Bone Mineral Density and Logarithms
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Educational Use
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Students examine an image produced by a cabinet x-ray system to determine if it is a quality bone mineral density image. They write in their journals about what they need to know to be able to make this judgment. Students learn about what bone mineral density is, how a BMD image can be obtained, and how it is related to the x-ray field. Students examine the process used to obtain a BMD image and how this process is related to mathematics, primarily through logarithmic functions. They study the relationship between logarithms and exponents, the properties of logarithms, common and natural logarithms, solving exponential equations and Beer's law.

Subject:
Applied Science
Engineering
Life Science
Physical Science
Physics
Material Type:
Unit of Study
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Kristyn Shaffer
Date Added:
09/18/2014
Buoyancy
Unrestricted Use
CC BY
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When will objects float and when will they sink? Learn how buoyancy works with blocks. Arrows show the applied forces, and you can modify the properties of the blocks and the fluid.

Subject:
Physical Science
Physics
Material Type:
Simulation
Provider:
University of Colorado Boulder
Provider Set:
PhET Interactive Simulations
Author:
Archie Paulson
Carl Wieman
Chris Malley
Jonathan Olson
Kathy Perkins
Kelly Lancaster
Noah Podolefsky
Sam Reid
Trish Loeblein
Wendy Adams
Date Added:
09/30/2010
CS Fundamentals 1.2: Learn to Drag and Drop
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CC BY-NC-SA
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This lesson will give students an idea of what to expect when they head to the computer lab. It begins with a brief discussion introducing them to computer lab manners, then they will progress into using a computer to complete online puzzles.

Subject:
Applied Science
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2020
Date Added:
12/11/2019
CS In Algebra 1.1: Evaluation Blocks and Arithmetic Expressions
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CC BY-NC-SA
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Students will begin using Evaluation Blocks to explore the concept of math as a language, and more specifically, a programming language. By composing arithmetic expressions with Evaluation Blocks, students will be able to visualize how expressions follow the order of operations.

Subject:
Applied Science
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS in Algebra
Date Added:
12/11/2019
CS In Algebra 1.1: Rocket Height
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CC BY-NC-SA
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Using the Design Recipe, students will work through a series of word problems about calculating the height of a rocket after a given number of seconds from launch. The functions they write will be used to animate the rocket launch.

Subject:
Applied Science
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS in Algebra
Date Added:
12/11/2019
CS In Algebra 1.2: Strings and Images
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CC BY-NC-SA
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To compute more than just numbers, students will need to learn about two new data types, Strings (any string of alphanumeric characters) and Images. Using these new data types, we'll compose programs that produce and manipulate images.

Subject:
Applied Science
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS in Algebra
Date Added:
12/11/2019
CS In Algebra 1.3: Contracts, Domain, and Range
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CC BY-NC-SA
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Contracts provide a way for students to better understand and discuss functions. Through this lesson, students will look at known functions and come up with the contracts that describe those functions.

Subject:
Applied Science
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS in Algebra
Date Added:
12/11/2019
CS In Algebra 1.5: Defining Variables and Substitution
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CC BY-NC-SA
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In this activity, students will learn to define variables that can be used to reference values and expressions. Once defined, their variables can be used repeatedly throughout a program as substitutes for the original values or expressions.

Subject:
Applied Science
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS in Algebra
Date Added:
12/11/2019
CS In Algebra 1.7: Composite Functions
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CC BY-NC-SA
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In the past lessons students have defined Variables and written Fast Functions. In this stage, they will continue to explore function writing with ever increasing complexity.

Subject:
Applied Science
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS in Algebra
Date Added:
12/11/2019
CS In Algebra 1.8: The Design Recipe
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CC BY-NC-SA
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In the last stage, students wrote some very simple functions - but more sophisticated functions demand a more thoughtful approach. The Design Recipe is a structured approach to writing functions that includes writing a purpose statement and test cases to ensure that the function works as expected. Once students have mastered the Design Recipe process, they can apply it to any word problem they encounter.

Subject:
Applied Science
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS in Algebra
Date Added:
12/11/2019
CS In Algebra 1.9: Solving Word Problems with the Design Recipe
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CC BY-NC-SA
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In this stage students practice using the Design Recipe to write functions which solve for word problems. Towards the end of the lesson students should be ready to begin using the Design Recipe on problems from your own math curriculum.

Subject:
Applied Science
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS in Algebra
Date Added:
12/11/2019
CS In Algebra 2.10: Collision Detection and the Pythagorean Theorem
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CC BY-NC-SA
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Determining when objects on the screen touch is an important aspect of most games. In this lesson we'll look at how the Pythagorean Theorem and the Distance Formula can be used to measure the distance between two points on the plane, and then decide whether those two points (or game characters) are touching.

Subject:
Applied Science
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS in Algebra
Date Added:
12/11/2019
CS In Algebra 2.10: Video Games and Coordinate Planes
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CC BY-NC-SA
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Students discuss the components of their favorite video games and discover that they can be reduced to a series of coordinates. They then explore coordinates in Cartesian space, identifying the coordinates for the characters in a game at various points in time. Once they are comfortable with coordinates, they brainstorm their own games and create sample coordinate lists for different points in time in their own game.

Subject:
Applied Science
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS in Algebra
Date Added:
12/11/2019