This set of cards can be used in a workshop or a …
This set of cards can be used in a workshop or a "Maker Faire" type of event. They give quick tidbits of code for building mini-apps with App Inventor. Use them in exhibits, parent nights, STEM fairs, after-school clubs, or anywhere that you need to get people jump-started using App Inventor.
The excitement for the creative power of programming and the questions about …
The excitement for the creative power of programming and the questions about how to assess students’ creative work prompted us to undertake this project, which was funded through the generous support of Google’s Computer Science Education Research program. In this project, we were guided by a central question: How do K-12 computing teachers assess creative programming work? Our approach was simple: during the summer of 2019, we talked to 80 K–12 computing teachers across the U.S. about how they supported and assessed creative work in programming activities. In our conversations, typically between two teachers and a member of our team, teachers brought a pair of assessment examples and used those examples as the foundation for a broader discussion about creativity, programming, and assessment.
Through these conversations, as well as an examination of the assessment research literature, we identified key principles that guide the assessment of creative programming activities: -Foster a classroom culture that values assessment. -See student process as well as product. -Understand what is creative for the student. -Support students by incorporating feedback from multiple perspectives. -Scaffold opportunities for students to develop judgment of their own work.
Thanks to these incredible teachers who met with us and generously shared their thinking about their practice, we were able to gather more than 300 assessments, ranging from class project rubrics to examples of student project portfolios. In this document, we are sharing our understandings in two ways: (1) a collection of four case studies, and (2) a selection of 50 assessments. The case studies tell the stories of four teachers who are putting the guiding principles of creative assessment into practice in the complex, real-life contexts of their classrooms.
The 50 assessments represent a curated collection of real assessments that teachers are using in their classrooms, accompanied by quotes from teachers about what the assessment of creative work entails.
Bitsbox is a learning system that teaches real coding. No coding experience …
Bitsbox is a learning system that teaches real coding. No coding experience necessary!! This highly engaging site may be used to quickly teach students how to create an app using a modified javascript computer language in an Hour of Code style format.
Students animate an ocean wave, then tell a story that takes place …
Students animate an ocean wave, then tell a story that takes place on the high seas.
Adventure on the High Seas is a one-hour activity designed to be completed within 45-75 minutes. Students will watch a series of videos and create one coding project with opportunities to personalize their work using “Add-Ons,” which are mini-coding challenges that build on top of the core project.
Students create animations, interactive artwork, photograph filters, and other exciting, artistic projects …
Students create animations, interactive artwork, photograph filters, and other exciting, artistic projects using code.
Art is a complete theme designed to be completed over eight, 45-75 minute sessions. For each activity, students will watch a series of videos and create one coding project with opportunities to personalize their work using “Add-Ons,” which are mini-coding challenges that build on top of the core project.
Students build fashion-themed programs including a fashion walk, a stylist tool, and …
Students build fashion-themed programs including a fashion walk, a stylist tool, and a pattern maker.
Fashion & Design is a complete theme designed to be completed over eight, 45-75 minute sessions. For each Activity, students will watch a series of videos and create one coding project with opportunities to personalize their work using “Add-Ons,” which are mini-coding challenges that build on top of the core project.
Students work in pairs, tell the story of how their friendship started, …
Students work in pairs, tell the story of how their friendship started, and imagine a company together.
Friends is a complete theme designed to be completed over eight, 45-75 minute sessions. For each Activity, students will watch a series of videos and create one coding project with opportunities to personalize their work using “Add-Ons,” which are mini-coding challenges that build on top of the core project.
Students learn basic video game coding concepts by making different types of …
Students learn basic video game coding concepts by making different types of games, including racing, platform, and launching.
Game Design is a complete theme designed to be completed over eight, 45-75 minute sessions. For each activity, students will watch a series of videos and create one coding project with opportunities to personalize their work using “Add-Ons,” which are mini-coding challenges that build on top of the core project.
In this collaboration between Cartoon Network and CS First, students tell a …
In this collaboration between Cartoon Network and CS First, students tell a story using the characters from “The Amazing World of Gumball.”
Gumball’s Coding Adventure is a one-hour activity designed to be completed within 45-75 minutes. Students will watch a series of videos and create one coding project with opportunities to personalize their work using “Add-Ons,” which are mini-coding challenges that build on top of the core project.
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