DescriptionOverview:Students will become familiar with the Interface, learning how to setup Robot and sensors. Students examine Robot virtual worlds, studying motor polarity movement, how to rename motors, and how to use time as a variable. Students learning how to control speed and direction, studying specifically Motor Power Levels, Turning and Reversing, and Manual Straightening. Students complete the Pathway by learning how to accomplish a specific task with their robot, studying the use of shaft encoders as a variable instead of time, writing conditional statements, and how to use the sensor debug window.Subject:Computer Science Level:Middle School, High School Grades: Grade 7, Grade 8, Grade 9, Grade 10 Material Type:Activity/Lab Author:Brian Nicholas, Dan Smith Date Added:03/05/2019License:Creative Commons Attribution-NonCommercial-ShareAlike 4.0 Language:English Media Format:Interactive
Welcome to 2.007! This course is a first subject in engineering design. With your help, this course will be a great learning experience exposing you to interesting material, challenging you to think deeply, and providing skills useful in professional practice. A major element of the course is design of a robot to participate in a challenge that changes from year to year. This year, the theme is cleaning up the planet as inspired by the movie Wall-E.
Students explore the concept of optical character recognition (OCR) in a problem-solving environment. They research OCR and OCR techniques and then apply those methods to the design challenge by developing algorithms capable of correctly "reading" a number on a typical high school sports scoreboard. Students use the structure of the engineering design process to guide them to develop successful algorithms. In the associated activity, student groups implement, test and revise their algorithms. This software design lesson/activity set is designed to be part of a Java programming class.
The goal is for students to understand the basics of engineering that go into the design of a sneaker. The bottom or sole of a sneaker provides support, cushioning, and traction. In addition the sole is flexible and can have some fashion based functions such as cool colors and added height. The sneaker is a well-engineered product, utilizing a variety of materials to create a highly functional, useful shoe. This unit focuses on having the students select specific design requirements, such as good traction or lots of cushioning, and then select from a variety of materials to build a model shoe with the same design criteria.
Engineering Design provides learning opportunities for students interested in preparing for careers in the design and production of visual communications. Students plan, prepare, and interpret drawings and models through traditional drafting or computer-aided drafting and design (CADD) techniques.
This course provides students with an opportunity to conceive, design and implement a product, using rapid prototyping methods and computer-aid tools. The first of two phases challenges each student team to meet a set of design requirements and constraints for a structural component. A course of iteration, fabrication, and validation completes this manual design cycle. During the second phase, each team conducts design optimization using structural analysis software, with their phase one prototype as a baseline.
This subject provides an introduction to the mechanics of materials and structures. You will be introduced to and become familiar with all relevant physical properties and fundamental laws governing the behavior of materials and structures and you will learn how to solve a variety of problems of interest to civil and environmental engineers. While there will be a chance for you to put your mathematical skills obtained in 18.01, 18.02, and eventually 18.03 to use in this subject, the emphasis is on the physical understanding of why a material or structure behaves the way it does in the engineering design of materials and structures.
" Student teams formulate and complete space/earth/ocean exploration-based design projects with weekly milestones. This course introduces core engineering themes, principles, and modes of thinking, and includes exercises in written and oral communication and team building. Specialized learning modules enable teams to focus on the knowledge required to complete their projects, such as machine elements, electronics, design process, visualization and communication. Examples of projects include surveying a lake for millfoil from a remote controlled aircraft, then sending out robotic harvesters to clear the invasive growth; and exploration to search for the evidence of life on a moon of Jupiter, with scientists participating through teleoperation and supervisory control of robots."
Students gain a basic understanding of the engineering components behind telecommunications, in particular, the way telephone communication works to link one phone to another for conventional landline and cellular telephones. During this entire-class activity, students simulate how phone calls are connected by acting out a variety of searches for both local and long-distance calls. Students end up with a good understanding of how phone calls are transmitted from callers to recipients.
Student groups use the Java programming language to implement the algorithms for optical character recognition (OCR) that they developed in the associated lesson. They use different Java classes (provided) to test and refine their algorithms. The ultimate goal is to produce computer code that recognizes a digit on a scoreboard. Through this activity, students experience a very small part of what software engineers go through to create robust OCR methods. This software design lesson/activity set is designed to be part of a Java programming class.
Computer-aided design methodologies for synthesis of multivariable feedback control systems. Performance and robustness trade-offs. Model-based compensators; Q-parameterization; ill-posed optimization problems; dynamic augmentation; linear-quadratic optimization of controllers; H-infinity controller design; Mu-synthesis; model and compensator simplification; nonlinear effects. Computer-aided (MATLAB) design homework using models of physical processes. This course uses computer-aided design methodologies for synthesis of multivariable feedback control systems. Topics covered include: performance and robustness trade-offs; model-based compensators; Q-parameterization; ill-posed optimization problems; dynamic augmentation; linear-quadratic optimization of controllers; H-infinity controller design; Mu-synthesis; model and compensator simplification; and nonlinear effects. The assignments for the course comprise of computer-aided (MATLABĺ¨) design problems.
In the past building prototypes of electronic components for new projects/products was limited to using protoboards and wirewrap. Manufacturing a printed-circuit-board was limited to final production, where mistakes in the implementation meant physically cutting traces on the board and adding wire jumpers - the final products would have these fixes on them! Today that is no longer the case, while you will still cut traces and use jumpers when debugging a board, manufacturing a new final version without the errors is a simple and relatively inexpensive task. For that matter, manufacturing a prototype printed circuit board which you know is likely to have errors but which will get the design substantially closer to the final product than a protoboard setup is not only possible, but desirable. In this class, you'll learn to design, build, and debug printed-circuit-boards.
Students apply the mechanical advantages and problem-solving capabilities of six types of simple machines (wedge, wheel and axle, lever, inclined plane, screw, pulley) as they discuss modern structures in the spirit of the engineers and builders of the great pyramids. While learning the steps of the engineering design process, students practice teamwork, creativity and problem solving.
1.050 is a sophomore-level engineering mechanics course, commonly labeled "Statics and Strength of Materials" or "Solid Mechanics I." This course introduces students to the fundamental principles and methods of structural mechanics. Topics covered include: static equilibrium, force resultants, support conditions, analysis of determinate planar structures (beams, trusses, frames), stresses and strains in structural elements, states of stress (shear, bending, torsion), statically indeterminate systems, displacements and deformations, introduction to matrix methods, elastic stability, and approximate methods. Design exercises are used to encourage creative student initiative and systems thinking.
Students are introduced to the engineering design process, focusing on the concept of brainstorming design alternatives. They learn that engineering is about designing creative ways to improve existing artifacts, technologies or processes, or developing new inventions that benefit society. Students come to realize that they can be engineers and use the design process themselves to create tomorrow's innovations.