Meet savvy scientist and inventor Hedy Lamarr, also known for her career …
Meet savvy scientist and inventor Hedy Lamarr, also known for her career as a glamorous international movie star. Dubbed "The Most Beautiful Woman in the World," Hedy actually preferred spending time creating inventions in her workshop to strutting down the red carpet. Hedy co-invented the technology known as frequency hopping, which turned out to be one of the most important scientific breakthroughs of the twentieth century! Today's cell phone, computers, and other electronic devices would be more vulnerable to hacking without the groundbreaking system discovered by a world-famous actress and gifted inventor. The resource includes a lesson plan/book card, a design challenge, and copy of a design thinking journal that provide guidance on using the book to inspire students' curiosity for design thinking. Maker Challenge: Create small groups. Pass out one of the challenges listed in the lesson plan/book card to each group for them to come up with an invention that will solve the problem at hand.
The goal of this task is to use geometry study the structure …
The goal of this task is to use geometry study the structure of beehives. Beehives have a tremendous simplicity as they are constructed entirely of small, equally sized walls. In order to as useful as possible for the hive, the goal should be to create the largest possible volume using the least amount of materials. In other words, the ratio of the volume of each cell to its surface area needs to be maximized. This then reduces to maximizing the ratio of the surface area of the cell shape to its perimeter.
Frances Gabe detested housework, so she invented a contraption to free herself …
Frances Gabe detested housework, so she invented a contraption to free herself from this tedious task forever: a self-cleaning house! Gabe's wacky, wonderful home included almost 70 new patented inventions, from a soap-spraying sprinkler in the ceiling to a kitchen cabinet that washed, dried, and stored dishes all in one place. Though Gabe's invention didn't catch on, her determination and clever thinking remind us that we don't have to accept the world as it is; we can improve it using our minds and our own two hands. The resource includes a lesson plan/book card, a design challenge, and copy of a design thinking journal that provide guidance on using the book to inspire students' curiosity for design thinking. Maker Challenge: Frances Gabe created over 70 inventions because she hated cleaning. What is one thing you hate doing for chores? Develop an invention to have it clean itself.
A document is included in the resources folder that lists the complete standards-alignment for this book activity.
Amy Guglielmo, Jacqueline Tourville, and Giselle Potter tell the story of autism …
Amy Guglielmo, Jacqueline Tourville, and Giselle Potter tell the story of autism advocate Dr. Temple Grandin’s childhood and her quest to experience the sensation of a hug. The resource includes a lesson plan/book card, a design challenge, and copy of a design thinking journal that provide guidance on using the book to inspire students' curiosity for design thinking. Maker Challenge: Students will work to develop an assistive technology solution for people with autism. Alternatively, students may develop assistive technology solutions for students with differing abilities. Students are encouraged to work with peers in a local special education classroom to combine their love of technology and engineering to help positively influence their peers’ lives.
A document is included in the resources folder that lists the complete standards-alignment for this book activity.
Driven by student discourse, IM Certified™ curricula are rich, engaging core programs …
Driven by student discourse, IM Certified™ curricula are rich, engaging core programs built around focus, coherence, and rigor. The curricula are trusted, expert-authored materials developed to equip all students to thrive in mathematics. Spark discussion, perseverance, and enjoyment of mathematics. IM 6–8 Math is a problem-based core curriculum rooted in content and practice standards to foster learning and achievement for all. Students learn by doing math, solving problems in mathematical and real-world contexts, and constructing arguments using precise language. Teachers can shift their instruction and facilitate student learning with high-leverage routines that guide them in understanding and making connections between concepts and procedures. Intentional lesson design that promotes mathematical growth. IM 6–8 Math lessons are designed with a focus on independent, group, and whole-class instruction. This format builds mathematical understanding and fluency for all students. Teachers will also use Warm-ups and Cool-downs to help guide lesson pacing and planning. Highest Rated 6-8 Mathematics Curricula IM 6–8 Math, focuses on supporting teachers in the use of research-based instructional routines to successfully facilitate student learning. IM 6-8 Math, authored by Illustrative Mathematics, is highly rated by EdReports for meeting all expectations across all three review gateways. EdReports is an independent nonprofit that reviews K–12 instructional materials for focus, coherence, rigor, mathematical practices, and usability.
Driven by student discourse, IM Certified™ curricula are rich, engaging core programs …
Driven by student discourse, IM Certified™ curricula are rich, engaging core programs built around focus, coherence, and rigor. The curricula are trusted, expert-authored materials developed to equip all students to thrive in mathematics. Spark discussion, perseverance, and enjoyment of mathematics. IM Algebra 1, Geometry, and Algebra 2 are problem-based core curricula rooted in content and practice standards to foster learning and achievement for all. Students learn by doing math, solving problems in mathematical and real-world contexts, and constructing arguments using precise language. Teachers can shift their instruction and facilitate student learning with high-leverage routines that guide them in understanding and making connections between concepts and procedures. Intentional lesson design that promotes mathematical growth. IM Algebra 1, Geometry, and Algebra 2 lessons are designed with a focus on independent, group, and whole-class instruction, building mathematical understanding and fluency with all students. Teachers will also use Warm-ups and Cool-downs to help guide lesson pacing and planning. The purpose and intended use of the Algebra 1 Supports Course. Students who struggle in Algebra 1 are more likely to struggle in subsequent math courses and experience more adverse outcomes. The Algebra 1 Extra Support Materials are designed to help students who need additional support in their Algebra 1 course. Each Algebra 1 Extra Support Materials lesson is associated with a lesson in the Algebra 1 course. The intention is that students experience each Algebra 1 Extra Support Materials lesson before its associated Algebra 1 lesson. The Algebra 1 Extra Support Materials lesson helps students learn or remember a skill or concept that is needed to access and find success with the associated Algebra 1 lesson. IM 9-12 Math, focuses on supporting teachers in the use of research-based instructional routines to successfully facilitate student learning. IM 9-12 Math, authored by Illustrative Mathematics, is highly rated by EdReports for meeting all expectations across all three review gateways. EdReports is an independent nonprofit that reviews K–12 instructional materials for focus, coherence, rigor, mathematical practices, and usability.
Introduces students to the theory, tools, and techniques of engineering design and …
Introduces students to the theory, tools, and techniques of engineering design and creative problem-solving, as well as design issues and practices in civil engineering. Includes several design cases, with an emphasis on built facilities (e.g., buildings, bridges and roads). Project design explicitly concerns technical approaches as well as consideration of the existing built environment, natural environment, economic and social factors, and expected life span. A large design case is introduced which is used in the subsequent specialty area design subjects (1.031, 1.041, 1.051) and the capstone design subject (1.013).
This course presents the fundamentals of object-oriented software design and development, computational …
This course presents the fundamentals of object-oriented software design and development, computational methods and sensing for engineering, and scientific and managerial applications. It cover topics, including design of classes, inheritance, graphical user interfaces, numerical methods, streams, threads, sensors, and data structures. Students use Java programming language to complete weekly software assignments. How is 1.00 different from other intro programming courses offered at MIT? 1.00 is a first course in programming. It assumes no prior experience, and it focuses on the use of computation to solve problems in engineering, science and management. The audience for 1.00 is non-computer science majors. 1.00 does not focus on writing compilers or parsers or computing tools where the computer is the system; it focuses on engineering problems where the computer is part of the system, or is used to model a physical or logical system. 1.00 teaches the Java programming language, and it focuses on the design and development of object-oriented software for technical problems. 1.00 is taught in an active learning style. Lecture segments alternating with laboratory exercises are used in every class to allow students to put concepts into practice immediately; this teaching style generates questions and feedback, and allows the teaching staff and students to interact when concepts are first introduced to ensure that core ideas are understood. Like many MIT classes, 1.00 has weekly assignments, which are programs based on actual engineering, science or management applications. The weekly assignments build on the class material from the previous week, and require students to put the concepts taught in the small in-class labs into a larger program that uses multiple elements of Java together.
Meg set out to climb up and investigate the rain forest tree …
Meg set out to climb up and investigate the rain forest tree canopies — and to be the first scientist to do so. But she encountered challenge after challenge. Male teachers would not let her into their classrooms, the high canopy was difficult to get to, and worst of all, people were logging and clearing the forests. Meg never gave up or gave in. She studied, invented, and persevered, not only creating a future for herself as a scientist, but making sure that the rainforests had a future as well. The resource includes a lesson plan/book card, a design challenge, and copy of a design thinking journal that provide guidance on using the book to inspire students' curiosity for design thinking. Maker Challenge: Your community has many different areas to explore - it might be a park, a grocery store, a forest, or an alley. For some people, it might be difficult to explore these areas because they may have differing abilities. Select one area in your community, and come up with a plan to build a way for it to be more accessible to everyone.
A document is included in the resources folder that lists the complete standards-alignment for this book activity.
This seminar explores experiments in education and discusses how education and learning …
This seminar explores experiments in education and discusses how education and learning might be done, through reading and discussion. This seminar is not a survey of experiments in education, but rather, its goal is to determine how learning should happen and what kinds of contexts allow it to happen.
“Arts budget slashed…” is a headline that is probably all too familiar, …
“Arts budget slashed…” is a headline that is probably all too familiar, especially in schools and districts that serve low-income students. A rich arts-infused education balances and complements deeper instruction in “high-stakes” subjects like language arts and mathematics. As one part of a comprehensive educational experience, the arts promote a well-rounded, intellectual, expressive, and profoundly human experience in the world. Chapter 5 of EL Education’s book Learning that Lasts explores how intentional integration of the arts provides a powerful framework to cultivate skills of inquiry, creativity, problem-solving, perseverance, and craftsmanship.
Richard grew up in Kenya as a Maasai boy, herding his family’s …
Richard grew up in Kenya as a Maasai boy, herding his family’s cattle, which represented their wealth and livelihood. Richard’s challenge was to protect their cattle from the lions who prowled the night just outside the barrier of acacia branches that surrounded the farm’s boma, or stockade. Though not well-educated, 12-year-old Richard loved tinkering with electronics. Using salvaged components, spending $10, he surrounded the boma with blinking lights, and the system works; it keeps lions away. His invention, Lion Lights, is now used in Africa, Asia, and South America to protect farm animals from predators. The resource includes a lesson plan/book card, a design challenge, and copy of a design thinking journal that provide guidance on using the book to inspire students' curiosity for design thinking. Maker Challenge: Your challenge is to use broken or old technology and other available resources to create a prototype that can be used to protect your home. This could involve tinkering, hacking, or redesigning the components of the technology to meet your needs.
A document is included in the resources folder that lists the complete standards-alignment for this book activity.
The true story of how Momofuko Ando was inspired to create one …
The true story of how Momofuko Ando was inspired to create one of the world’s most popular foods after seeing long lines of hungry people waiting for a simple bowl of ramen following World War II. He dreamed about making a new kind of ramen noodle soup that was quick, convenient, and tasty for the hungry people because he believed that peace follows from a hungry stomach. With persistence, creativity, and a little inspiration, Ando succeeded. The resource includes a lesson plan/book card, a design challenge, and copy of a design thinking journal that provide guidance on using the book to inspire students' curiosity for design thinking. Maker Challenge: Develop a food product (a new food, tool, or invention, et al) to help increase access to food in your community.
Tells the story of how the Slinky, the most popular toy in …
Tells the story of how the Slinky, the most popular toy in American history, was invented. The resource includes a lesson plan/book card, a design challenge, and copy of a design thinking journal that provide guidance on using the book to inspire students' curiosity for design thinking. Maker Challenge: Develop a commercial about the Slinky.
A document is included in the resources folder that lists the complete standards-alignment for this book activity.
This course was originally developed for the Open Course Library project. The …
This course was originally developed for the Open Course Library project. The text used is Math in Society, edited by David Lippman, Pierce College Ft Steilacoom. Development of this book was supported, in part, by the Transition Math Project and the Open Course Library Project. Topics covered in the course include problem solving, voting theory, graph theory, growth models, finance, data collection and description, and probability.
Introduces the fundamentals of machine tool and computer tool use. Students work …
Introduces the fundamentals of machine tool and computer tool use. Students work with a variety of machine tools including the bandsaw, milling machine, and lathe. Instruction given on the use of the Athena network and Athena-based software packages including MATLABĺ¨, MAPLEĺ¨, XESSĺ¨, and CAD. Emphasis on problem solving, not programming or algorithmic development. Assignments are project-oriented relating to mechanical engineering topics. It is recommended that students take this subject in the first IAP after declaring the major in Mechanical Engineering. From the course home page: This course was co-created by Prof. Douglas Hart and Dr. Kevin Otto.
CK-12 Foundation's Middle School Math Grade 6 Flexbook covers the fundamentals …
CK-12 Foundation's Middle School Math Grade 6 Flexbook covers the fundamentals of fractions, decimals, and geometry. Also explored are units of measurement, graphing concepts, and strategies for utilizing the book's content in practical situations.
CK-12 Foundation's Middle School Math Grade 6 Flexbook covers the fundamentals …
CK-12 Foundation's Middle School Math Grade 6 Flexbook covers the fundamentals of fractions, decimals, and geometry. Also explored are units of measurement, graphing concepts, and strategies for utilizing the book's content in practical situations.
The focus of this lesson plan is meant to be one example …
The focus of this lesson plan is meant to be one example of HOW you can integrate Minecraft into a 4th grade geography class. Students will construct a model of a human-made structure that solved a problem and shows human-environment interaction. For example, the Mackinac Bridge was built to allow car traffic between the two peninsulas of Michigan.
As part of the 7th Grade Social Studies curriculum students will incorporate …
As part of the 7th Grade Social Studies curriculum students will incorporate Science, Technology, Engineering, Arts and Mathematics (S.T.E.A.M) into unit various lessons. This lesson will specifically address the Ancient Egyptian unit in alignment with the class curriculum textbook: Discovering Our Past “A History of the World, Early Ages” McGraw-Hill Networks and various curricular standards. Students interest and excitement towards Egyptian history will be increased by the possibilities and opportunities offered by Minecraft. Students will conducted extended research of the mighty and mysterious pyramids and learn how and why people have built such magnificent structures.
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