Students will work with a partner to write, solve, check, and animate a division story problem based on a division expression using a sharing model.
Integration of CS and Mystery Science Curriculum to the EL Education Module 2 Unit 1 Lessons on weather and preparing for weather. This Roadmap is largely for teachers with all of the materials in one central location, but can be distributed to students to be able to collaborate around flipgrids, KWL charts and other graphic organizers. Interactive word walls are available through padlet on this map as well.
This resource features CS Integration through final project of creating a weather report with a green screen video where students are responsible for planning, designing, recording and editing a weather report based on their research from the unit. Earlier in the lesson, students will share their findings on an experiment involving warming a frozen playground through the online program of ScratchJr.
This lesson is an extension of Mystery Science Force Olympics Mystery 3. In this extension, students will create a wrecking ball using the Lego WeDo 2.0 kit and program it to knock down a wall. Students will experiment with different variables (like speed, distance and string length) to answer the question: "How can you knock down a wall?" (credit Mystery Science Mystery 3 guiding question). This activity should be done over multiple days (viewing mystery, building the robot and programing and experimenting). Building instructions for the wrecking ball arm are attached as picture steps.
This lesson will allow students to build their own balloon car racer as an introduction to engineering and coding. Each pair or team of students will be able to engineer their balloon car, measure the performance of their cars using yard sticks, and set up a basic algorithm to construct and run their machine.PURPOSEThe goals for this lesson are to: (1) integrate engineering and coding to young students; (2) have students independenty identify the steps (an algorithm) to build and improve their racers; (4) be able to spot "bugs" in their algorithm; (3) integrate measurement and addition operations to determine which car went furthest overall; and (4) teach perserverance by showing students that it is normal to find bugs in algorithms/coding.
Students learn and label different parts of a computer as they begin understanding ties between letters and words. This K-2 activity can be differentiated between coloring parts by names, labeling with the name of the part and labeling with the function of the part. Can be used in conjunction with EL Education lesson 1 in Module 1 Cycle 1 Skills Block lesson (linked in lesson plan).
In this lesson, students will be reading HFW, word family words, vocabulary words, etc. and will race their ozobot to see who can finish reading the words first. This activity is an adaptation from a free TPT lesson and can be adapted for any purpose. This activity is best used as a small group activity and can be referenced later as a fluency assessment (If used as a small group assignment, students will need multiple days to complete).Additional modifications: Students code the ozobot to read the desired words (all of the -at words).EL & DL Modifications:- Provide the translations or visuals for the codes for students who need added supports reading.- Provide checkpoints for student monitoring during the assessment.- Provide end of the day check-ins for students to ensure work is completed.- For advanced students (as well as older grades) use more challenging words.- For students needing additional assistance, use letters or words appropriate for their level.