Cardboard History Challenge is an example of how students can use design …
Cardboard History Challenge is an example of how students can use design thinking and maker principles to demonstrate their learning about an artifact related to a historical site, person, or event. The example has a scattering of artifact prompts from throughout history, so you will probably want to make a copy and revise this resource to better fit your curriculum or unit. There are three segments to the activity. First, groups of students make artifacts related to a prompt. Second, a groups of students, taking on the role of historians, present about the artifact created by another group. Third, the class debriefs.
This wiki page describes the DIY Design Challenge Activity used during ISKME's …
This wiki page describes the DIY Design Challenge Activity used during ISKME's Teacher Academy. Design a DIY Project for students that meets the following design principles:The design must meet a need for their school community. The design must use collaboration between teacher, student, and community. The design must be multidisciplinary. The design must use low cost and/or no cost materials. Group examples are included.
The Green Design Challenge is to brainstorm, prototype and present a design …
The Green Design Challenge is to brainstorm, prototype and present a design idea for a social entrepreneurship project focusing on green design that meets the design principles. Photo examples from ISKME's Teacher Innovation Workshop are included.
This wiki page documents the Design Process Workshop ISKME facilitated at the …
This wiki page documents the Design Process Workshop ISKME facilitated at the Roadtrip Nation offices in Costa Mesa, CA on February 18, 2011. Storytelling, design thinking, improv, brainstorming, and prototyping were used to design for the Design Challenge:How might we create more teacher engagement with the Roadtrip Nation Experience?
This wiki page documents the STEAM Design Challenge Activity ISKME facilitated during …
This wiki page documents the STEAM Design Challenge Activity ISKME facilitated during the SLANT Summer Institute at San Francisco Unified School District July 19-23, 2010.Participants designed prototypes for an arts integration project for students and posted their ideas on the wiki.
This wiki page documents the Sun Curve Design Challenge, inspired by the …
This wiki page documents the Sun Curve Design Challenge, inspired by the "Sun Curve" aquaponic garden sculpture to challenge teachers and students to produce new OER materials and incorporate green design thinking into the classroom.
This wiki page describes ISKME's Teachers as Makers Professional Development Academy.A two …
This wiki page describes ISKME's Teachers as Makers Professional Development Academy.A two day professional development teacher training for the Maker inside each of us. We will explore how Maker-Teacher collaboration can facilitate innovation in the classroom. The Makers’ Projects are points of inspiration for Teachers as they experience DIY inquiry and design. Teachers will have time to brainstorm, create, reflect, and share how their experiences at Maker Faire and with Make Teacher Academy can translate into their teaching using online resources and collaborative tools. This page includes links, activities, photos, video, and group presentations from the Academy.
This wiki page documents the activities, articles, links, and resources used, as …
This wiki page documents the activities, articles, links, and resources used, as well as the teacher created Open Educational Resources (OER) during the SLANT Institute.On July 19-23, 2010 San Francisco Unified School District (SFUSD), in collaboration with the California Academy of Sciences, the de Young Museum, 826 Valencia, KQED, ISKME, and the Exploratorium launched the Science, Literacy, Arts iNtegration in the Twenty-first century (SLANT) Summer Institute for Pre-k through 8th Grade Teachers to explore and investigate science and art integration. Participants received resources to use in the classroom and on field trips as they plan lessons with grade level colleagues.
The Sun Curve Design Challenge is a partnership with INKA, the creator …
The Sun Curve Design Challenge is a partnership with INKA, the creator of the Sun Curve aquaponic garden and laboratory and ISKME's OER Commons project, to challenge teachers and students to produce new OER materials and incorporate green design thinking into the classroom.The Design Process Activity introduces the Design Challenge: How can you grow food using sustainable processes, using the design principles? as well as time to brainstorm, prototype, and present design ideas.
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