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  • MITECS.A4-7.CT.3 - With guidance from an educator, students break a problem into parts an...
  • MITECS.A4-7.CT.3 - With guidance from an educator, students break a problem into parts an...
Abstraction
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CC BY-NC-SA
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Computational thinking assists students to break down problems into smaller parts so that it is easier to understand and solve them. Abstraction is pulling out specific differences to make one solution work for multiple problems.

Subject:
Education
Educational Technology
Material Type:
Activity/Lab
Game
Interactive
Module
Provider:
REMC Association of Michigan
Provider Set:
MiTechKids
Author:
REMC Association of Michigan
Date Added:
09/25/2023
Algorithm
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CC BY-NC-SA
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Students will soon figure out algorithms are part of the many things they do everyday from planning their day, working on a project to writing code. An algorithm is a detailed step-by-step instruction set or formula for solving a problem or completing a task.

Subject:
Education
Educational Technology
Material Type:
Activity/Lab
Game
Interactive
Module
Provider:
REMC Association of Michigan
Provider Set:
MiTechKids
Author:
REMC Association of Michigan
Date Added:
09/25/2023
Basic Mouse Skills
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CC BY-NC-SA
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Young keyboarders with their small hands have limited skills when it comes to keyboarding. It is important that they learn how to use a mouse as many of the educational games they play will require mousing skills. There are many games available to students to learn how to use a mouse.

Subject:
Education
Educational Technology
Material Type:
Activity/Lab
Game
Interactive
Module
Provider:
REMC Association of Michigan
Provider Set:
MiTechKids
Author:
REMC Association of Michigan
Date Added:
09/25/2023
Bringing Algorithms into the Classroom
Conditional Remix & Share Permitted
CC BY-NC-SA
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Students will take a sequence of events or steps for some process and create an algorithm. This could apply to any content area. They will display the algorithm in flowchart form. This activity can be modified for all grade levels and content areas.

Subject:
Applied Science
Arts and Humanities
Computer Science
English Language Arts
Life Science
Mathematics
Physical Science
Material Type:
Activity/Lab
Date Added:
02/16/2019
Code-a-Pillar
Conditional Remix & Share Permitted
CC BY-NC-SA
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The Code-a-Pillar teaches the basics of coding, using sequencing and programming, with segments of the caterpillar's body. Each of the eight segments is labeled with different symbols and colors. The students will put them together, attach them to the caterpillar's smiling, blinky-eyed, motorized head, and press a button to get the whole toy to move.

Subject:
Education
Educational Technology
Material Type:
Activity/Lab
Game
Interactive
Module
Provider:
REMC Association of Michigan
Provider Set:
MiTechKids
Author:
REMC Association of Michigan
Date Added:
09/25/2023
Decomposition
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CC BY-NC-SA
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Decomposition one of the four parts of Computational Thinking breaks down problems into smaller parts so that it is easier to understand and solve them.

Subject:
Education
Educational Technology
Material Type:
Activity/Lab
Game
Interactive
Module
Provider:
REMC Association of Michigan
Provider Set:
MiTechKids
Author:
REMC Association of Michigan
Date Added:
09/25/2023
Do Birds Care What Color Their Food Is?
Conditional Remix & Share Permitted
CC BY-NC-SA
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There are many simple experiments students can do to analyze data. They can test two objects designed to solve the same problem and compare the strengths and weaknesses of how each performs. The teacher will create a spreadsheet to collect the data to share with the students.

Subject:
Education
Educational Technology
Material Type:
Activity/Lab
Game
Interactive
Module
Provider:
REMC Association of Michigan
Provider Set:
MiTechKids
Author:
REMC Association of Michigan
Date Added:
09/25/2023
Every Place Has a Value
Conditional Remix & Share Permitted
CC BY-NC-SA
Rating
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The Number Pieces Basic app helps students develop a deeper understanding of place value while building their competition skills with multi-digit numbers. Students can use the number pieces to represent multi-digit numbers, count, regroup, add, and subtract. The drawing tools allow students to label representations and show their understanding numbers and math concepts.

Subject:
Education
Educational Technology
Material Type:
Activity/Lab
Game
Interactive
Module
Provider:
REMC Association of Michigan
Provider Set:
MiTechKids
Author:
REMC Association of Michigan
Date Added:
09/25/2023
I was Framed by Doodle Buddy
Conditional Remix & Share Permitted
CC BY-NC-SA
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Teaching addition with 10 frames? Make it fun with Doodle Buddy! Doodle Buddy is available for iPads and Chromebooks and allows students to draw, stamp, stencil, and create doodles. With a 10 frame background, students are able to stamp their addition problems with ease and show their learning in a fun and creative way.

Subject:
Education
Educational Technology
Material Type:
Activity/Lab
Game
Interactive
Module
Provider:
REMC Association of Michigan
Provider Set:
MiTechKids
Author:
REMC Association of Michigan
Date Added:
09/25/2023
Kodable Language Sequence
Conditional Remix & Share Permitted
CC BY-NC-SA
Rating
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Using Kodable students will learn about sequence and algorithms and use code to direct classmates during a fun game that gets the class moving.

Subject:
Education
Educational Technology
Material Type:
Activity/Lab
Game
Interactive
Module
Provider:
REMC Association of Michigan
Provider Set:
MiTechKids
Author:
REMC Association of Michigan
Date Added:
09/25/2023
Our Special Families
Unrestricted Use
CC BY
Rating
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Classroom environments can have diversity culturally and socially. Within the environment each student has a unique family and family history. Students will investigate, learn, and share information about their own families and heritages including family traditions, cultural traditions, languages, and generational family history (past two generations).

After this unit, students will be able to:
- Demonstrate chronological thinking by distinguishing among past, present, and future using family or school events.
- Investigate a family history for at least two generations, identifying various members and their connections in order to tell a narrative about family life.

The teacher will engage in a read-aloud with the picture book "Me and My Family Tree" by Joan Sweeney or a similar text. As the teacher reads through the story, they will share information about their own family and allow students to share short stories about their families. This project will be done in the Fall while the students are just starting to get to know each other.

Students will interview their families to complete a family questionnaire, a family tree template, and an interactive family timeline. The final product will be a family tree digital book.

The tools that could be used are Google Slides, Padlet, Book Creator, or a Google Docs page with the student work imported. They can also use Powtoons or Adobe Spark to include sound with storytelling.

Subject:
Social Science
Material Type:
Unit of Study
Date Added:
02/25/2019