The Green Design Challenge is to brainstorm, prototype and present a design …
The Green Design Challenge is to brainstorm, prototype and present a design idea for a social entrepreneurship project focusing on green design that meets the design principles. Photo examples from ISKME's Teacher Innovation Workshop are included.
A truly inter-disciplinary course, Housing and Land Use in Rapidly Urbanizing Regions …
A truly inter-disciplinary course, Housing and Land Use in Rapidly Urbanizing Regions reviews how law, economics, sociology, political science, and planning conceptualize urban land and property rights and uses cases to discuss what these different lenses illuminate and obscure. It also looks at how the social sciences might be informed by how design, cartography, and visual studies conceptualize space's physicality. This year's topics include land trusts for affordable housing, mixed-use in public space, and critical cartography.
Maker Faire participants collaborate in ISKME's Design Lab, using digital stories and …
Maker Faire participants collaborate in ISKME's Design Lab, using digital stories and salvaged materials to design an innovative school of the future. The Design Lab features Makers Mauro ffortisimo Di Nucci's deconstructed piano and INKA Biospheric Systems' Vertical Garden; as well as Student and Teacher project examples that integrate art, science, sustainability, and green design inspire the creation of shareable open-source learning resources. This wiki page showcases photos and video from the Design Lab, open educational resources for teachers, and a step by step guide through the design process.
ISKME's Design Lab 2011: Make an OER Maker Faire participants collaborate in …
ISKME's Design Lab 2011: Make an OER Maker Faire participants collaborate in ISKME's Design Lab to brainstorm, prototype, and present new ideas in teaching and learning. This wiki page showcases photos and video from the Design Lab and a step by step guide through the design process used.
This wiki page documents the Design Process Workshop ISKME facilitated at the …
This wiki page documents the Design Process Workshop ISKME facilitated at the Roadtrip Nation offices in Costa Mesa, CA on February 18, 2011. Storytelling, design thinking, improv, brainstorming, and prototyping were used to design for the Design Challenge:How might we create more teacher engagement with the Roadtrip Nation Experience?
This wiki page documents the STEAM Design Challenge Activity ISKME facilitated during …
This wiki page documents the STEAM Design Challenge Activity ISKME facilitated during the SLANT Summer Institute at San Francisco Unified School District July 19-23, 2010.Participants designed prototypes for an arts integration project for students and posted their ideas on the wiki.
This wiki page describes ISKME's Teachers as Makers Professional Development Academy.A two …
This wiki page describes ISKME's Teachers as Makers Professional Development Academy.A two day professional development teacher training for the Maker inside each of us. We will explore how Maker-Teacher collaboration can facilitate innovation in the classroom. The Makers’ Projects are points of inspiration for Teachers as they experience DIY inquiry and design. Teachers will have time to brainstorm, create, reflect, and share how their experiences at Maker Faire and with Make Teacher Academy can translate into their teaching using online resources and collaborative tools. This page includes links, activities, photos, video, and group presentations from the Academy.
This subject explores the varied nature and practice of computation in design. …
This subject explores the varied nature and practice of computation in design. We will view computation and design broadly. Computation will include both work done on the computer (digital computing) and by-hand. Design will include both the process of making designs and artifacts, as well as the designs and artifacts themselves. The aim of the course is to develop a view of computation and design beyond the specifics of techniques and tools, and a critical, self-awareness of our own approaches and metaphors for computation and design.
Chemical engineering problems presented and analyzed in an industrial context. Emphasis on …
Chemical engineering problems presented and analyzed in an industrial context. Emphasis on the integration of fundamentals with material property estimation, process control, product development, and computer simulation. Integration of societal issues, such as engineering ethics, environmental and safety considerations, and impact of technology on society are addressed in the context of case studies.
" This course is an introduction to software engineering, using the Java™ …
" This course is an introduction to software engineering, using the Java™ programming language. It covers concepts useful to 6.005. Students will learn the fundamentals of Java. The focus is on developing high quality, working software that solves real problems. The course is designed for students with some programming experience, but if you have none and are motivated you will do fine. Students who have taken 6.005 should not take this course. Each class is composed of one hour of lecture and one hour of assisted lab work. This course is offered during the Independent Activities Period (IAP), which is a special 4-week term at MIT that runs from the first week of January until the end of the month."
Student groups use the Java programming language to implement the algorithms for …
Student groups use the Java programming language to implement the algorithms for optical character recognition (OCR) that they developed in the associated lesson. They use different Java classes (provided) to test and refine their algorithms. The ultimate goal is to produce computer code that recognizes a digit on a scoreboard. Through this activity, students experience a very small part of what software engineers go through to create robust OCR methods. This software design lesson/activity set is designed to be part of a Java programming class.
The Literacy Design Collaborative (LDC) provides a curriculum alignment system that helps …
The Literacy Design Collaborative (LDC) provides a curriculum alignment system that helps teachers deliver standards-driven assignments in which students write in response to reading in discipline-specific ways supported by backwards-designed instruction.
LDC tools and learning experiences help teachers and schools meet the challenges of: (1) increasing the rigor of assignments, lessons, and units by becoming truly standards-driven, (2) increasing teachers' knowledge and expertise around instructional planning, and (3) radically changing the expectations schools and teachers have for their students' ability to read and write with depth and breadth—in other words, to be truly college and career ready.
The LDC CoreTools platform includes: (1) a free Curriculum Library that includes nationally-validated tasks and instructional plans that can be modified to meet any teacher's needs; (2) template-driven task and instructional plan editing tools that can be used collaboratively; (3) student-work rubrics and a curriculum-alignment rubric; (4) free professional learning experiences; (5) premium professional learning experiences, resources, and analytics.
In this lesson, students discover the entire process that goes into designing …
In this lesson, students discover the entire process that goes into designing a rocket for any customer. In prior lessons, students learned how rockets work, but now they learn what real-world decisions engineers have to make when designing and building a rocket. They learn about important factors such as supplies, ethics, deadlines and budgets. Also, students learn about the Engineering process, and recognize that the first design is almost never the final design. Re-Engineering is a critical step in creating a rocket.
LEGO® robotics uses LEGO®s as a fun tool to explore robotics, mechanical …
LEGO® robotics uses LEGO®s as a fun tool to explore robotics, mechanical systems, electronics, and programming. This seminar is primarily a lab experience which provides students with resources to design, build, and program functional robots constructed from LEGO®s and a few other parts such as motors and sensors.
Working as a team, students discover that the value of pi (3.1415926...) …
Working as a team, students discover that the value of pi (3.1415926...) is a constant and applies to all different sized circles. The team builds a basic robot and programs it to travel in a circular motion. A marker attached to the robot chassis draws a circle on the ground as the robot travels the programmed circular path. Students measure the circle's circumference and diameter and calculate pi by dividing the circumference by the diameter. They discover the pi and circumference relationship; the circumference of a circle divided by the diameter is the value of pi.
The main objective is to provide students with a rational basis of …
The main objective is to provide students with a rational basis of the design of reinforced concrete members and structures through advanced understanding of material and structural behavior. This course is offered to undergraduate (1.054) and graduate students (1.541). Topics covered include: Strength and Deformation of Concrete under Various States of Stress; Failure Criteria; Concrete Plasticity; Fracture Mechanics Concepts; Fundamental Behavior of Reinforced Concrete Structural Systems and their Members; Basis for Design and Code Constraints; High-performance Concrete Materials and their use in Innovative Design Solutions; Slabs: Yield Line Theory; Behavior Models and Nonlinear Analysis; and Complex Systems: Bridge Structures, Concrete Shells, and Containments.
As students learn about the creation of biodomes, they are introduced to …
As students learn about the creation of biodomes, they are introduced to the steps of the engineering design process, including guidelines for brainstorming. Students learn how engineers are involved in the design and construction of biodomes and use brainstorming to come up with ideas for possible biodome designs. This lesson is part of a series of six lessons in which students use their growing understanding of various environments and the engineering design process, to design and create their own model biodome ecosystems.
Today, computer-based simulations are becoming increasingly popular, especially when daylighting and energy …
Today, computer-based simulations are becoming increasingly popular, especially when daylighting and energy conservation are amongst the key goals for a project. This two-week workshop will expose participants to the current daylighting simulation models and beyond, by introducing realistic and dynamic assessment methods through hands-on exercises and application to a design project. Open to students and practitioners.
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